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RTB Development

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Ephialtes:

An engine fix I submitted has just been put onto the launcher, so clicking anywhere within a window will now make that window the active window which is pretty awesome in terms of usability. Before, you had to click on the window itself and none of the child controls.

MegaScientifical:

Well that is awesome, I actually hated having to click the top to bring windows up.

Anyway, about MOUSE5, I found this: http://www.garagegames.com/community/forums/viewthread/67775 The person keeps saying he didn't test MOUSE5, so that might not work. However, it should at least give an idea to what would have to be done to do so. It would be useful.

Darkmaster20:


--- Quote from: Ephialtes on October 27, 2011, 01:43:00 PM ---If Torque can detect the hardware input then it should be fine. I don't have a mouse like that so it'll be hard for me to do.

--- End quote ---
Do you think it will be compatible with touch mouses?



Website

NINJA EDIT: I found one in the closet.

Port:


--- Quote from: Ephialtes on September 06, 2009, 10:14:22 AM ---this account may be accessed from outside the game using any Jabber/XMPP compatible chat client

--- End quote ---

Just FYI, you need to update the OP.
Because you are using some homebrew protocol at the moment, right?


What is "Pirate Scallywag Mode"? I've tried looking through scripts, and it seems that if it does anything at all, that's server-sided (seeing as preferences are synchronized with the server and there's no checking for that variable anywhere in the client).

DontCare4Free:


--- Quote from: Port on October 29, 2011, 12:25:53 AM ---What is "Pirate Scallywag Mode"? I've tried looking through scripts, and it seems that if it does anything at all, that's server-sided (seeing as preferences are synchronized with the server and there's no checking for that variable anywhere in the client).

--- End quote ---
It's probably just some kind of joke that does nothing.

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