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| pecon98:
--- Quote from: -Jetz- on January 29, 2012, 05:33:45 PM ---Registered an RTB pref as an int ranging from 5 to 100. Upon trying to set it to 20, pressing the 2 causes it to put in a 5 because 2 is below the minimum value. --- End quote --- That has been a problem for as long as I can remember :u |
| Destiny/Zack0Wack0:
--- Quote from: -Jetz- on January 20, 2012, 12:46:13 PM ---You could possibly create a way to determine the difference between two save files and output data on all the additions, subtractions, and edits. This would cut down on minor changes in stored saves if all you store is the original save the person loaded and the data of the changes they made, and you could even throw in a Wikipedia-style version history for save files, which could have several uses besides being a nice novelty. --- End quote --- If I'm understanding you correctly, this is going to result in every safe file being diff'd with the uploaded one. Text difference calculation is pretty slow as it is. Alternatively, if you meant that they Good Guy Greg were to select a save file that his is based on (and when the save download is served it compiles the differences with the parent save), then that would indeed save a decent amount of space. While you're at it, you could make it so they can select a certain colorset that is used and then it only stores the brick part of the save. But like Ephi said, the space used probably won't be that bad. |
| Ephialtes:
Storing a save file should begin and end at the click of a 'save' button. Any sort of "selecting colorsets/choosing save files it's based on" process is just unnecessary work. As it stands it's very easy to extract the colorset from a save automatically, save that as a separate file and have any subsequent save files using it reference that single file. Users should really not have to put any effort into storing a file on RTB. I think saving the difference in save files is probably going a little too far. Given the great compression ratio I've already achieved with little to no effort I think it wouldn't be necessary to go that far since it'd be considerably more work for savings that could be gained with much less effort. |
| -Jetz-:
Would it be possible to add a general list of online RTB users? I find that the only reason I ever have the General Discussion window open is because people sign into it by default, and the list of it in the side-bar is easy to scan through if I want to contact someone or look up their information. It's usually a good list, but people can leave the chat room, and also I don't particularly want to see people roleplaying with the /me command, myself. Also, could you add some way to tell whether a person can be messaged without being their friend before typing up a message and sending it? |
| Ephialtes:
Some sort of user search functionality will be added eventually. I'll add a filter to hide offline people so that should satisfy your first requirement. As for knowing if someone accepts messages before you send them, the only word I can think of that accurately describes how all that stuff works is "ghetto". I plan to re-write it to work a little better but as a stop-gap solution it could request those details upon opening the chat window or something dodgy. Given that it's just a case of poor usability at the moment it probably won't be addressed for a while. |
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