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Path bricks

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Hired gun:


--- Quote from: MtnDew on September 08, 2009, 10:14:36 AM ---We need a setdirection event.

--- End quote ---

The teleporter addon comes with that......

Rotondo:

I was thinking of doing something similar to this in a later version of zombies, it'd be pretty simple though.

Basically a zombie/bot acts normal until it comes across one of these nodes, goes to it, when it reaches the node, it then goes in the direction specified by the arrow, then looks for another node, if none is found it just starts randomly walking again.

Not sure when this will come since I have a lot of ideas for zombies, and I have some other things to work on at the moment.

Stratofortress:


--- Quote from: Rotondo on September 10, 2009, 10:13:30 PM ---I was thinking of doing something similar to this in a later version of zombies, it'd be pretty simple though.

Basically a zombie/bot acts normal until it comes across one of these nodes, goes to it, when it reaches the node, it then goes in the direction specified by the arrow, then looks for another node, if none is found it just starts randomly walking again.

Not sure when this will come since I have a lot of ideas for zombies, and I have some other things to work on at the moment.

--- End quote ---
Nice to see someone trying and if I could recommend something for your zombie mod, how about an entire zombie hoard that can be spawned using a single brick?

Chrono:


--- Quote from: Rotondo on September 10, 2009, 10:13:30 PM ---Not sure when this will come since I have a lot of ideas for zombies, and I have some other things to work on at the moment.

--- End quote ---
Don't mean to rush you, but I'll be waiting for that feature.

Nystical:


--- Quote from: Rotondo on September 10, 2009, 10:13:30 PM ---I was thinking of doing something similar to this in a later version of zombies, it'd be pretty simple though.

Basically a zombie/bot acts normal until it comes across one of these nodes, goes to it, when it reaches the node, it then goes in the direction specified by the arrow, then looks for another node, if none is found it just starts randomly walking again.

Not sure when this will come since I have a lot of ideas for zombies, and I have some other things to work on at the moment.

--- End quote ---

Would be cool. Could be a thing were they spawn in the room, Follow nodes, And Fall a bit to an arena, So they don't spawn IN the arena and players can expect where they are. Heck, We might even be able to make art with moving zombies/bots!

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