No, we would have the same brick capability as now. But I don't think Badspot wants it, or at least he has to change the engine code for this to work.
Sadly no, but This is an awsome Idea!
From this comment alone I gather you have no loving idea.
i don't think it would be possible with the way bricks are rendered.
Of course you are a professional in this stuff, seeing as you put the z-axis as the x-axis
sorry, my bad... i did some research. I thought rendering was graphics. But for never taking a computer class in my life and only being in the 10th grade can you give me at least some credit?
Computer class = How to use Database, Word and Excel. Powerpoint if your lucky.They dont teach you stuff about computers.
Lucky me, I got Animation in 8th grade :D
don't sound like you have a clue how the engine works or how our building system works.
Actually no, I do.Currently how the lag is prevented is the quad areas that are behind bricks are completely unrendered. I don't think rotating the brick will have any effect on the quad areas.EDIT: But Chrono is right. It won't work because the length/width is different to the height.