Author Topic: Vertically applied bricks?  (Read 4248 times)

Reason we can't toss a brick onto it's side and build it like that is because the height of a brick is 0.6 and the width is 0.5.
'Nuff said.

No, we would have the same brick capability as now. But I don't think Badspot wants it, or at least he has to change the engine code for this to work.

don't sound like you have a clue how the engine works or how our building system works.

Sadly no, but This is an awsome Idea!


From this comment alone I gather you have no loving idea.

sorry, my bad... i did some research. I thought rendering was graphics. But for never taking a computer class in my life and only being in the 10th grade can you give me at least some credit?

i don't think it would be possible with the way bricks are rendered.

nothing is impossible. It can be done. I will research this further. I just hope I'm right lol.
« Last Edit: September 11, 2009, 11:38:18 PM by erik5022 »

Of course you are a professional in this stuff, seeing as you put the z-axis as the x-axis  :cookieMonster:

yes you're right I do this for a living every day... Not really I actually have a life. Jack ass. It's just a game sorry I said X instead of Z. I was just trying to give an idea. My loving bad!
« Last Edit: September 11, 2009, 11:38:59 PM by erik5022 »

sorry, my bad... i did some research. I thought rendering was graphics. But for never taking a computer class in my life and only being in the 10th grade can you give me at least some credit?

Computer class = How to use Database, Word and Excel. Powerpoint if your lucky.

They dont teach you stuff about computers.

Computer class = How to use Database, Word and Excel. Powerpoint if your lucky.

They dont teach you stuff about computers.

That's gay... I already know how to use excel, word, powerpoint (well not database though). I think they should teach higher class computer stuff in high school.

Lucky me, I got Animation in 8th grade :D

Lucky me, I got Animation in 8th grade :D

Yeah lol... lucky you. I got crap like woods and technology crap with teacher's that just plain out sucked...

don't sound like you have a clue how the engine works or how our building system works.
Actually no, I do.
Currently how the lag is prevented is the quad areas that are behind bricks are completely unrendered. I don't think rotating the brick will have any effect on the quad areas.

EDIT: But Chrono is right. It won't work because the length/width is different to the height.
« Last Edit: September 11, 2009, 11:57:14 PM by Destiny/Zack0Wack0 »

Actually no, I do.
Currently how the lag is prevented is the quad areas that are behind bricks are completely unrendered. I don't think rotating the brick will have any effect on the quad areas.

EDIT: But Chrono is right. It won't work because the length/width is different to the height.

You can change that to make it work in the engine itself though.

Actually no, I do.
Currently how the lag is prevented is the quad areas that are behind bricks are completely unrendered. I don't think rotating the brick will have any effect on the quad areas.

EDIT: But Chrono is right. It won't work because the length/width is different to the height.

wrong.
the solution to lag happens to be the thing keeping us from rotating bricks (without all the 0002 lag again)

We would need a whole 2nd grid if we wanted to do that.