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| Daenth:
I haven't been on Blockland for a while now, but I have a few event questions. 1. Is it possible to have a "never ending" event? Or in other words, a looping event? 2. Is it possible to make an event that can activate is a player goes through a "de-collided" brick? 3. Is it possible to make a brick that spawns projectiles, have them aimed by a player on another brick? Those are all I have right now. |
| Pah1023:
--- Quote from: Ðænth on September 10, 2009, 11:44:20 AM ---I haven't been on Blockland for a while now, but I have a few event questions. 1. Is it possible to have a "never ending" event? Or in other words, a looping event? Yes relays 2. Is it possible to make an event that can activate is a player goes through a "de-collided" brick? 3. Is it possible to make a brick that spawns projectiles, have them aimed by a player on another brick? Those are all I have right now. --- End quote --- 3. dont know 2. like this 0 OnActivate self set colliding [] 1000 OnActivate self set colliding [X] |
| Daenth:
I mean with (2), message a player as they go through a de-collided brick. |
| BobSevenSevens:
1. Yes. 2. Possibly. 3. Probably, with loops and named bricks and stuff. |
| Kalphiter:
1. [thing that triggers loop] self fireRelay onRelay [events that will loop] onRelay self fireRelay |
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