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| Custard:
--- Quote from: Bushido on December 14, 2010, 10:57:52 PM ---the assassin job needs to die in a hole right now if there's one thing that infuriates me totally and utterly about cityRP it's that you can't LEGALLY attack the guy who's trying to bludgeon / shoot / burn you to death, and if you kill him illegally, there will literally always be a cop right around the corner to slam you in a little grey cell with a bunch of morons who actually go out and try to kill people and ruin their fun --- End quote --- See, that's a problem with some of the jobs here, things that should be illegal are actually legal. Who knows? Maybe it's like this in Canada. |
| Littledude:
Or maybe definitely the game is not based on a real world country and it has it's own set of laws. I don't see why you can't understand this. |
| Custard:
--- Quote from: Littledude on December 15, 2010, 04:28:42 PM ---Or maybe definitely the game is not based on a real world country and it has it's own set of laws. I don't see why you can't understand this. --- End quote --- The concept of city RP is to PORTRAY real life. I don't know where you live, but I live in an ACTUAL country. In countries, these kind of things would not happen. In countries, civilization is found, and Metropolis is a civilization. It's as simple as that. You have to be an utter dumbass to not understand what's illegal or not in the world, and what jobs actually do. Don't give me some "game" bullstuff, because the last time I checked, Metropolis was trying to make their mod a lot more realistic. |
| Littledude:
--- Quote from: Custard on December 15, 2010, 04:30:49 PM ---The concept of city RP is to PORTRAY real life. --- End quote --- No it's not, it's to role play in a city environment. It would be called City Life Simulation otherwise. A suggestion for tiering the shop keeper jobs would be to split it into legal and illegal vendors, a black market dealer or whatever. |
| Custard:
--- Quote from: Littledude on December 15, 2010, 05:02:51 PM ---No it's not, it's to role play in a city environment. It would be called City Life Simulation otherwise. A suggestion for tiering the shop keeper jobs would be to split it into legal and illegal vendors, a black market dealer or whatever. --- End quote --- Well when you put it that way, if you really want to ROLE PLAY properly, you should portray the job fields correctly. This is the WHOLE POINT I'm trying to stress. I don't care if it's a role play, or a simulation, this uses SCRIPTS, and of those scripts include JOBS, and of those jobs needs to include the proper coding that gives the jobs their proper FUNCTIONS! |
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