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Littledude:

Those mutagens wouldn't work/would be a bitch to do because I believe you'd have to make many player types and have the player switch to them.

Also, you seek to make prices more realistic and yet a mutagen, which if they existed would be very expenses, is relatively cheap.

ipodmemorizer55:

It doesn't matter if the gun prices will be increased IMO. The little bastards out there will save their money and go spreeing anyway not caring for themselves and the jail tick time.

Swat725:


--- Quote from: Bloxxed on January 10, 2011, 07:28:46 AM ---

Well, I think the picture speaks for itself, as multi-clienting isn't allowed.

--- End quote ---

Ok thanks for the picture. So how everybody's day is going?

Custard:

Good c:

Niliscro:


--- Quote from: LeetZero on January 10, 2011, 12:44:08 PM ---
1) Gun prices should be bigger. By how much? All prices multiplied by 3.

2) As a addition to the pill I have a different idea. Mutagens.

3) Hiring a spy:

4) Advanced stat tracking:


--- End quote ---
1) Totally agree, but realize that it's not going to help that much.

2) That's pretty much what I was getting at when I quoted Bushido about removing the grapple rope: ability enhancing capsules.

3) Feasible, but a lot of details would need to be worked out, such as who can do it, if it's always a success, etc.  In the meantime, you can always pay me $500 to /stats someone ;D

4) Completely excessive, and will only increase the amount of memory being used by the mod, amount of code being processed, and the amount of data being streamed.  A.k.a. it will make the mod much less efficient and ultimately slower and laggier.  I'm just as much of an infophile as you probably are, and something like that would be pretty cool.  But like I said.

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