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Diggy's Metropolis Server
Wizzard1:
Yah, city is dull.
I had a demo city, new design- Floating islands, like an upside-down pyramid. Top surface is city, inside is mines.
Niliscro:
--- Quote from: Wizzard1 on January 30, 2010, 09:50:43 PM ---Yah, city is dull.
I had a demo city, new design- Floating islands, like an upside-down pyramid. Top surface is city, inside is mines.
--- End quote ---
Something like that could be done in a remote location to reduce brick concentration, but I think it would be cooler above the city, which is impractical.
Custard:
And you said I was crazy when talking about impractical buildings...
Ayee... Good days, No?
M:
--- Quote from: Wizzard1 on January 30, 2010, 09:50:43 PM ---Yah, city is dull.
I had a demo city, new design- Floating islands, like an upside-down pyramid. Top surface is city, inside is mines.
--- End quote ---
An all-new city is what would really get things going again.
Metropolis when it was young (god, I remember when it was 9000 bricks and titled "Small City RP") was always a lot of fun. There was still stuff to see - always something new, and a lot more to do.
Now, we have a hundred thousand bricks and the same old builds sit there every day on the same old roads. Nothing is new or exciting, or fun. Hell, I've toured 90% of the city and I don't think there's even any open building space, and the brickcount basically puts up a big "NO forget YOU" to expansion. And all that ever happens that's even marginally exciting is someone killing someone else for no good reason. There's nothing to do on the server except deathmatch and that's not what the whole damn system is about.
The city has developed with the script, too; and while the script is still buggy (as always) it would be good to see how a city turned out with the whole system in from the start.
Archive the current Metropolis build, it's well and truly old enough. Start a new one, with a new layout and new builds.
Niliscro:
--- Quote from: M on January 31, 2010, 11:48:28 AM ---An all-new city is what would really get things going again.
Metropolis when it was young (god, I remember when it was 9000 bricks and titled "Small City RP") was always a lot of fun. There was still stuff to see - always something new, and a lot more to do.
Now, we have a hundred thousand bricks and the same old builds sit there every day on the same old roads. Nothing is new or exciting, or fun. Hell, I've toured 90% of the city and I don't think there's even any open building space, and the brickcount basically puts up a big "NO forget YOU" to expansion. And all that ever happens that's even marginally exciting is someone killing someone else for no good reason. There's nothing to do on the server except deathmatch and that's not what the whole damn system is about.
The city has developed with the script, too; and while the script is still buggy (as always) it would be good to see how a city turned out with the whole system in from the start.
Archive the current Metropolis build, it's well and truly old enough. Start a new one, with a new layout and new builds.
--- End quote ---
A new layout would be nice, but it, too, would get old fast. Also, people would be angry that their homes were destroyed, etc. That's why I think making a second city would work just as well. Furthermore, with two cities far apart from each other, you would only ghost the city that you spawn in, and then ghost the other city when/if you decide to travel.
While I agree that some layout changes should be made, too much hard work went into the current city to disband it entirely.