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Diggy's Metropolis Server
Niliscro:
--- Quote from: Littledude on November 25, 2010, 01:10:38 PM ---nobody cares about rules right now, It's not the real server.
--- End quote ---
Ask Diggy about that, actually. I'm assuming, as long as he resets accounts, he doesn't care what you do. If that is the case, go ahead and do whatever you can to test it out.
Major Ocelot:
Diggy should REALLY fix the glitch that you can jail people while they are already in jail and make tons of cash, or he could just make it so no one can get in the jail in the first place.
Littledude:
--- Quote from: Niliscro on November 25, 2010, 09:45:21 PM ---Ask Diggy about that, actually. I'm assuming, as long as he resets accounts, he doesn't care what you do. If that is the case, go ahead and do whatever you can to test it out.
--- End quote ---
I don't know, this is what I assumed anyway.
Niliscro:
Ok, so I'm making a special pack of hand-selected Tier+Tactical weapons for the server, with plans to match up the clip sizes and reload times in MetroRPG with the actual weapons. Here's the list that I decided was fair. I might add the Crossbow and Sport Rifle once I get rid of their penetrating abilities.
T2: Assault Rifle - Slight damage decrease - rifle ammo
T2: Battle Rifle - " - rifle ammo
T2: Combat Shotgun - shell ammo
T2: Military Sniper - Slight damage increase - rifle ammo
T1: Pistol - 9mm ammo
T1A: Pistol Akimbo -9mm ammo
T1/T1A: SMG/Sil SMG - Damage decrease -9mm ammo
TM1: Combat Knife
Might add the pump shotty, and the RL would stay as the explosive weapon. Might replace HE-grenade with frag. This is all if Diggy permits, but I'm throwing it out there now.
P.S. Diggy, if you're reading this I need the updated files :u
Edit:
Ok, so everything is packaged and works correctly, other than the silenced SMG having no shells. I added the pump shotty, now I'll get the damages balanced and work on that crossbow and sport rifle.
Edit 2:
So the sport rifle is in the package now, and it won't go through your base walls anytime soon. Next up will be the crossbow, which will hopefully take a substantially smaller amount of time to do now that I figured out the sport rifle.
Edit 3:
Crossbow is go. Damage increased to 50, but this might be a tad overkill. Whatever, stuff will be expensive. Hoping to add an arrow/bolt ammo type, also.
Littledude:
oh stuff, I just got a seemingly great idea. Make it so that there are different types of experience for the different career paths. So that people can't just do one job to get easy experience and switch over to another job path.