| Blockland Forums > Suggestions & Requests |
| score system |
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| chills58:
ok is this like the same way as like picking tomatos you get 1,then go to the store and sell for 1coin, then how would you buy an item? @chrono, i put varibletrue client score 1 and killed a zombie nothing happened, anything else i need to do? |
| Chrono:
In zombie options window: Killing a zombie: 10 On the item you buy: onActivate -> Self -> VCE_ifValue <var:client:score> [>=] [cost of weapon] [1 2] VariableTrue -> Player -> AddItem [Your item] VariableTrue -> Client -> incScore [-cost of weapon] Example: onActivate -> Self -> VCE_ifValue <var:client:score> >= 500 1 2 VariableTrue -> Player -> AddItem Rocket L. VariableTrue -> Client -> incScore -500 |
| boodals 2:
Or have a Score -> Coin Exchange brick (v5): OnActivate>Self>VCEIfValue>"<var:client:score>" ">=" "1" "1 1" OnVariableTrue>Self>VCEModVariable>"Client" "Coins" "Add" "1" Or v4 Way: OnActivate>Self>IfScore>"GreaterEquals" "1" VariableTrue>Client>AddVariable>"Coins" "1" In Minigame Options have Killing Zombie = 1 point. |
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