Author Topic: Aware14's Zombie and Ai you dont need it  (Read 13034 times)


I think you should make two links so or use less files so it will load on the mideafire

Personally, I'd take the ghosts/warriors by themselves, and skip the zombie portion ^^;

Personally, I'd take the ghosts/warriors by themselves, and skip the zombie portion ^^;

you can do that
the link gives you a list of 5 mods


I sence those big bots are going to be spamed all over the place

Meh, more AI, like we don't have enough alr-

ALL GLORY TO THE HYPNOTOAD

on the download it says no files or folders found

ALL GLORY TO THE HYPNOTOAD

why does every one say that... but yes hypnotoad rules

on the download it says no files or folders found

try it again
edit: Fixed  :cookieMonster:
« Last Edit: September 14, 2009, 03:07:52 PM by aware14 »

why does every one say that...

I-

I don't think you deserve that avatar.

dang the ghost doesnt work and i just fixed the WarriorGuard

err my costom modeled zombies dont work :/

Code:
Code: [Select]
datablock PlayerData(PestZombie : PlayerStandardArmor)
{
cameraVerticalOffset = 3;
shapefile = "./pest.dts";
canJet = 0;
mass = 120;
   drag = 0.02;
   density = 0.6;
   runSurfaceAngle = 1;
   jumpSurfaceAngle = 0;
   maxForwardSpeed = 0;
   maxBackwardSpeed = 0;
   maxBackwardCrouchSpeed = 0;
   maxForwardCrouchSpeed = 0;
   maxSideSpeed = 0;
   maxSideCrouchSpeed = 0;
   maxStepHeight = 0;
    maxUnderwaterSideSpeed = 0;
showEnergyBar = false;

   minJumpSpeed = 0;
   maxJumpSpeed = 200;

rideable = true;
canRide = false;
paintable = true;

   boundingBox = vectorScale(".2 .2 .1", .3); //".2 .2 .2";
   crouchBoundingBox = vectorScale(".2 .2 .1", .3); //".2 .2 .2";
   proneBoundingBox = vectorScale(".2 .2 .1", .3); //".2 .2 .2";

   lookUpLimit = 0.65;
lookDownLimit = 0.45;
   upMaxSpeed = 1;
   upResistSpeed = 1;
   upResistFactor = 1;

attackpower = 40;
maxDamage = 500;
//jumpForce = 40 * 90; //8.3 * 90;
jumpForce = 100 * 90; //8.3 * 90;
jumpsound = "";
BrickDestroyMaxVolume = 250;
BrickMaxJumpHeight = 20;
uiName = "Pest";
rideable = true;
canRide = false;
BrickKillRadius = 1;
skinColor = "0 0 0 1";
FollowAnim = "ArmReadyright";
randomwalk = 1;
SearchRadius = 30;
DoNotZombify = 1;
};
function PestZombie::ondisabled(%this,%obj)
{
parent::ondisabled(%this,%obj);
ZombieDefault::ondisabled(%this,%obj);
}
function PestZombie::onCollision(%this, %obj, %col, %fade, %pos, %norm)
{
parent::oncollision(%this, %obj, %col, %fade, %pos, %norm);
ZombieDefault::onCollision(%this, %obj, %col, %fade, %pos, %norm);
}
function PestZombie::onMount(%a,%player,%vehicle,%d,%e,%f)
{
ZombieDefault::onMount(%a,%player,%vehicle,%d,%e,%f);
parent::onMount(%a,%player,%vehicle,%d,%e,%f);
}
function PestZombie::onUnMount(%a,%player,%vehicle,%d,%e,%f)
{
ZombieDefault::onUnMount(%a,%player,%vehicle,%d,%e,%f);
parent::onUnMount(%a,%player,%vehicle,%d,%e,%f);
}
function PestZombie::onAdd(%this,%obj)
{
parent::onAdd(%this,%obj);
ZombieDefault::onAdd(%this,%obj);
if(getrandom(0,10) == 3)
{
%obj.name = "Pest";
return;
}
%obj.name = "Pest";
schedule(15,0,Pestify,%obj);
//national socialistfy(%obj);
//schedule(20,0,ghostifybot,%obj);
//%obj.playthread(1,armreadyright);
//%obj.setarmthread(crouch);

//%obj.schedule(20,setfacename,smileyblonde);
//%obj.schedule(20,setdecalname,"mod-suit");
}
function Pestify(%obj)
{
%obj.setnodecolor("ALL",%obj.chestcolor);
}

did i do something wrong?

Way to be a richard and post the 3rd easiest to make add-on.

Way to be a richard and post the 3rd easiest to make add-on.

:/ wow just becuse you cant dosnt meanou have to be just plane rude