| Blockland Forums > Help |
| Broken Zone Events? |
| (1/2) > >> |
| Dapizzanator:
Hey, the other day, I was trying to make an auto-turret. I made all of the events, turned on the zone, and when I passed through, nothing happened. When I touched the brick, though, it shot. And, no, I wasn't using onplayertouch. Are they broken? |
| Pliny:
Are you using the "Locked Projectile" events? If so, the turret probably won't work properly. I'm probably not helping. :c |
| Dapizzanator:
Sorry, but you aren't helping. Locked projectiles are crap-on'd. Unless the new version is out, and, if so, my eyes must've died. |
| Chrono:
They weren't crap-on'd they just didn't work because of a change in quota objects. You probably weren't using the zone event properly, can you atleast show us how you set up the events? |
| KoopaScooper:
How to Properly set up ZoneEvents. --- Code: ---Delay [0 ] OnActivate > Self > SetZone > Center 0 0 0 0 [1 ] OnActivate > Self > SetZoneGravity > 0 --- End code --- That will make the inside of the brick have Zero-Gravity. You can experiment instead of using SetZoneGravity. Here's how to make some water for puddles and stuff. --- Code: ---Delay [0 ] OnActivate > Self > SetZone > Center 0 0 0 0 [1 ] OnActivate > Self > SetZoneIsWater > [√] [0 ] OnActivate > Self > SetRaycasting > [ ] [0 ] OnActivate > Self > SetCollision > [ ] [0 ] OnActivate > Self > SetShapeFX > Water --- End code --- Voila. Activate the events and it turns into water. |
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