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Broken Zone Events?
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Dapizzanator:
Hey, the other day, I was trying to make an auto-turret. I made all of the events, turned on the zone, and when I passed through, nothing happened. When I touched the brick, though, it shot. And, no, I wasn't using onplayertouch. Are they broken?
Pliny:
Are you using the "Locked Projectile" events? If so, the turret probably won't work properly.
I'm probably not helping. :c
Dapizzanator:
Sorry, but you aren't helping. Locked projectiles are crap-on'd. Unless the new version is out, and, if so, my eyes must've died.
Chrono:
They weren't crap-on'd they just didn't work because of a change in quota objects.
You probably weren't using the zone event properly, can you atleast show us how you set up the events?
KoopaScooper:
How to Properly set up ZoneEvents.

--- Code: ---Delay
[0    ] OnActivate > Self > SetZone > Center 0 0 0 0
[1    ] OnActivate > Self > SetZoneGravity > 0
--- End code ---
That will make the inside of the brick have Zero-Gravity.
You can experiment instead of using SetZoneGravity.

Here's how to make some water for puddles and stuff.

--- Code: ---Delay
[0    ] OnActivate > Self > SetZone > Center 0 0 0 0
[1    ] OnActivate > Self > SetZoneIsWater > [√]
[0    ] OnActivate > Self > SetRaycasting > [ ]
[0    ] OnActivate > Self > SetCollision > [ ]
[0    ] OnActivate > Self > SetShapeFX > Water
--- End code ---
Voila. Activate the events and it turns into water.
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