Author Topic: Bot Events (v1.1)  (Read 24842 times)

still no setBotTransform?

That would be a neat feature even though I can't think of a way to use it.
I know it seems like I'm ignoring the setBotTransform event but I don't see the use for it and there wouldn't really be any way to target two bricks or a bot and a brick with 100% accuracy.

If you need a bot to "Teleport" somewhere, just spawn them there with a vehicle brick.

If you need a bot to "Teleport" somewhere, just spawn them there with a vehicle brick.
Yeah so you have to do all the events on both bricks.


Onbotseeplayer


Good for guards and stuff.


Yeah so you have to do all the events on both bricks.
Cause that takes hours right?

Amade, you are now number 3 in my respect list.

Make a teleport that works for bots and players...

summon a smoker by clicking on a button...

Making a swarm of bugs suddenly appear in a building...

How about when the player activates the bot? That'd be loving awesome.
It wasn't working for me for some reason, so I thought it was when the bot Activates something instead. Turns out it was working, just not properly.
« Last Edit: October 02, 2009, 04:16:24 PM by Makingblah »

How about when the player activates the bot? That'd be loving awesome.
umm...

How about when the player activates the bot? That'd be loving awesome.

'onBotActivate' dur...

Spawning at a different location can interfere with 'onBotRespawn'.

Make a teleport that works for bots and players...

summon a smoker by clicking on a button...

Making a swarm of bugs suddenly appear in a building...
If you need a bot to "Teleport" somewhere, just spawn them there with a vehicle brick.
He allready stated his answer to bot teleports.

He allready stated his answer to bot teleports.

Spawning at a different location can interfere with 'onBotRespawn'.

What do you not get???

Amade's tele = Respawning
Respawning = Interferance with 'onBotSpawn' events
Therefore Amade's tele = Interferance with 'onBotSpawn' events.

setBotTransform would be very useful.

Also, I know this is pushing it, but what about bots driving vehicles?

What do you not get???

Amade's tele = Respawning
Respawning = Interferance with 'onBotSpawn' events
Therefore Amade's tele = Interferance with 'onBotSpawn' events.

setBotTransform would be very useful.

Also, I know this is pushing it, but what about bots driving vehicles?
My teleport doesn't interfere with onBotSpawn at all. I have no idea why anyone would think that. As for driving I can see no way to do that (bots do not drive well at all and it would be very difficult to get them anywhere). You can mount them to a horse or boat or whatnot and then tell the horse/boat to wander or patrol and whatnot, but that's it.

I have devised a way that would make setBotTransform work, though. I'd have it as an output event for players and you just enter the name of the brick you want to move them to and voila. Would be an output for bricks too, of course.

If you need a bot to "Teleport" somewhere, just spawn them there with a vehicle brick.
What if you need more than one bot to teleport?