Onbotseeplayer. God.
Maybe an output event like 'SetBotFieldofView' to go with that.
we need an "onBotChase" and "onBotFail" for chase beginnings and ends respectively: so you could have a bot walk back to his post when he gets outrun or something
Hey, I've noticed that when I try to make a walking path for a bot in r8 (Lots of bricks with [OnBotTouch -> Bot -> SetMovement] ) it doesn't recognize the bot touching the brick. In fact, 'OnBotTouch' doesn't seem to work at all. Also, 'OnBotTouched' only seems to work on the brick that spawns it. Did you change how these events work in r8 or am I doing something wrong?EDIT: No, I'm not Zenthos, I've been using "Zen" for a while but that was already taken in Blockland.
OnBotTouch may not be working anymore due to what I did to make bots damage players.
I see. Would you mind posting r7 then? I ended up deleting mine while updating it from 12 to 13. -_-
Wait for r9.
They can multi-jump and their corpses continue to shoot projectiles after death.
Sometimes, er, most of the time my bots aren't doing damage, even if I despawn them (change the vehicles to NONE) and spawn them in the minigame...
Weapon damage needs to be on. They are treated as players.