I have an idea, (well, its not an original idea) for a stat mod. I am only suggesting it here so that it could possibly work with these bots.
Well, what if the player had four variable (or the bot did), they would be Damage, DamBonus, Defence, DefenceBonus.
And with this mod, everytime a someone hits someone else, it does this:
Say they have a sword that does 25 damage,
that multiplies 25 by the Damage variable, say that is 1.5.
So after that happens, it does 37.5 damage.
Well when the receiver gets hit, it takes their Defense variable, lets say its 2, and divides the damage by the defense variable.
so 37.5 divided by 2 would be 18.75. so the Receiver takes 18.75 damage.
If you think about it, this would be basically like saying that Damage is the percent of damage you do, so, 1.5 would be 150% damage.
And the Defense would be like how much HP you have (or a percent, but it just so happens that in blockland you have 100 hp).
so 2.0 = 200 hp.
tl;dr: Read it, its a way to get around datablocks.
This actually isn't my Idea, I basically had this mod before but I deleted it somehow, and its creator quit (NiXiLL).
I would really like to see it again, and it looks like Amade is doing a pretty good job of taking suggestions in this topic :P.