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| What does "radiusImpulse" do? |
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| Chrono:
900 in radiusImpulse didn't send me that far up. You must've had something in the force box. The second one. Because it isn't just for x/y. First is radius. Second is force. Third is additional Z force, added to the normal force. Divide the result by the player's mass. Multiply the result by the percent distance from the radius and the center of the brick. (Something complicated like that) Set the velocity. |
| Deathwishez:
I'm not getting it to work. I've tried just about everything. I don't budge or anything. |
| Dapizzanator:
Activate-self-firerelay onrelay-self-radiusimpulse-[25][900][25] onrelay-self-firerelay this would continuously push anything within range at a diagonal-ish angle. This includes vehicles, bots, players, etc. |
| Chrono:
--- Quote from: Dapizzanator on September 30, 2009, 11:46:51 PM ---Activate-self-firerelay onrelay-self-radiusimpulse-[25][900][25] onrelay-self-firerelay this would continuously push anything within range at a diagonal-ish angle. This includes vehicles, bots, players, etc. --- End quote --- In a 25 radius, it will push a standard player at about 10 velocity, and add a 0.27778 upwards velocity. Keep in mind that 10 can also push them up if they're over the brick. --- Quote from: Deathwishez on September 30, 2009, 10:53:43 PM ---I'm not getting it to work. I've tried just about everything. I don't budge or anything. --- End quote --- Has to be done in a minigame. |
| Dapizzanator:
I kinda took random numbers, but thanks anyway, Chrono! |
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