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| Torque Constructor, Player not colliding with models/interiors |
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| TheArchitect:
It disappears from my map. Ill include a save of my .zip file in a second on this post. http://www.mediafire.com/?sharekey=4c7d9651efa4ea515bf1f12f1ff3f30a8eb7c57c0ebb8a1984bbec0582a7e90e |
| Wedge:
Open UltimateDeathmatch.mis in notepad. Look for your interior instances and change the interior files to the ones below: --- Quote --- new InteriorInstance() { position = "0 0 0"; rotation = "1 0 0 0"; scale = "1 1 1"; interiorFile = "Add-Ons/Map_Slate/slate.dif"; useGLLighting = "0"; showTerrainInside = "0"; }; new InteriorInstance() { position = "2.44069 3.37482 10.3858"; rotation = "1 0 0 0"; scale = "1 1 1"; interiorFile ="./Giant Deathmatch.dif"; useGLLighting = "0"; showTerrainInside = "0"; }; --- End quote --- Before you were telling the game to look for slate.dif in the Blockland/Map_Slate folder. You need to tell it to look in the Add-Ons folder first. You were also telling the game to look in the Blockland/Map_UltimateDeathmatch folder. This doesn't exist either. However, since the dif file is packaged in the same folder as the mission file, you don't need to tell it to look outside the folder. The game will interpret ./ as an instruction to look in whatever folder the mission file is in for the file you're naming. |
| TheArchitect:
OK, it works now. Many thank you's to you :D I am pretty sure I will not have any problems with this anymore so I will now lock the topic. |
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