...wut? Where did your other ramps go?
I meant that the only inverted corner ramp I have is the 45 degree one. Oops.
Also, RTB comes with IRC.
Sometime today (maybe) I'll do a better write-up on the Airlock RPG. Also, I think that it should be the Airlock RPG and the pet fighter thing, cuz im not likely to work on the Gemina Isles anytime soon. :/
I'll write more later.
LATER: I am writing more. :D
Airlock RPGStory IntroYou are aboard the Cavalier, a space ferry bound for Lunox, the first and only Blocko colony on the moon. You spawn just after the ship docks with Lunox.
First SequenceYou walk through the door, weightless*. In the next room, Sakurai appears (as a floating head) and introduces itself to you: "Hello, <var:cl:name>. I am the Self-Aware Kreative Understanding Realistic Artificial Intelligence, or Sakurai for short. Welcome aboard the Lunox." It then offers you a spacesuit from a rack. Suited up or not, you can enter the airlock. Once you go through the airlock, you enter a tunnel that slopes steeply downward. The tunnel's exit is at Level D.
Second SequenceYou enter through another airlock to Level D. It's small, and the elevator entrance is through another airlock. In Level D, you can change your space suit color or remove it. Sakurai is here too. It says, "If you need help, look for me. I have holograms of me projected throughout the entire station." On the wall are maps of the four levels of the station. There re also "help kiosks" for various help topics including: oxy, leaks, airlocks, doors, Lunox, Levels, the Level-Numbering system, Sakurai, building Level B, etc. From here you can take the elevator to any level of the station.
Level ASolar panels on roof. Contains solar panel monitoring devices, power input monitoring devices, and elevator. Pretty small, nothing interesting really.
Level BGround level. Main area has build spots and areas to build the arched corridors; sealed in by force field. The two side areas have, respectively, a greenhouse and the resource-gathering area.
Level CLarge maze of corridors and rooms. Rooms include: kitchen, cafeteria, water systems, power systems, storage, DLR HQ, Sakurai core, corridor to greenhouse and resource-gathering area, computer banks, crew areas, and sanitary unit.
Level DSealed by airlock from the rest of the colony; emergency area in case of leak. Contains help center.
DisastersMost of these just make a loss of oxy temporarily. They are all fixed in role-play.
LeakThe most common failure; Lunox is kinda old and the many add-ons make it leaky. A leak is denoted by an admin ball floating in the wall. It causes levels A-C to lose oxy. A quick click and it's fixed. Occurs in Level B only.
FireModerately common, and very annoying to fix. You have to grab a fire hose from ? and roleplay putting out the fire. Fires mostly occur in the generator room or the computer banks. This causes less oxy to be available.
Sakurai FailureThis is relatively uncommon, and causes the Sakurai heads to die; no new people can come in. After 2 mins of this, Levels A-D's oxy goes down to "fire" levels, and a further 2 mins reduces it to none. In the Sakurai core, there'll be a bit of sparks; a quick click fixes it.
Power FailureThis is the most uncommon disaster, and the most dangerous; lights go to Dark Light, power goes off, Levels A-C lose oxy completely, and Level D goes down to "fire" levels; after 2 mins, it goes down to none. The cause is a combination of generator failure and solar panel failure; there'll be a bit of sparks in the generator and in Level A. Clicking both of them fixes this problem.
Oxy CanistersTo combat asphyxiation, shelves of oxy canisters are scattered around the station. Each canister provides 50 oxy (if you're wearing a space suit) and respawns in 20 seconds. They come in shelves of 2 or 4 (I haven't decided yet).
Gtg, toilet's clogged an I have to unclog it.
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OK, toilet's unclogged nao :D
Upgrading Level BLevel B's corridors can be added on to and lengthened to allow oxy to be in your build. The ends of the corrodors must be cordoned off with an airlocked corridor or a 1-entrance joint.
Corridor w/ airlock: 50
Corridor w/o airlock: 30
Corridor w/ airlock -> w/o airlock: 10
Joint 0 -> 1: 55
Joint 1 -> 2: 20
Joint 2 -> 3: 20
Joint 3 -> 4: 20
Joint 1 -> 3 = Joint 1 -> 2 + Joint 2 -> 3 etc.
ResourcesLunar Tree: 20 hits | 4 gain | Light grey
Lunar Rock: 50 hits | 12 gain | Light grey
Lunar Ore: 80 hits | 20 gain | Medium / dark grey
Lunar Gem: 300 hits | 100 gain | Trans white / black
DLR: Distributed Lunox ResourcesDefinitionBasically a semi-exclusive club for people on Lunox. Gives access to "wrench" - power (lights), fuel (fire emitter), water (water emitter), oxy (if build is connected to Level B). Joining costs 100 for Basic and 1000 for Elite.
DLR HQLocated in Level C, it contains a "visitors' center" (for people to see how awesome DLR is), Restaurant (DLR only; fancier than the cafeteria), App / Newbie center (for getting into DLR and for new guys to figure out just what DLR has to offer; also has spawn set area), and R & D (has Level D equivalent, but smaller, and the new LiteSuit technology development).
OutfitsColony SuitGreytones cloth suit, normal/fast speed. Free.
Space SuitComes in a variety of colors. Free at beginning, costs 50 resources to get a new one. Slow/normal speed. Allows the user to access the oxy canisters.
LiteSuitNew tech developed by DLR; free access for DLR Elites only. Fast/fast speed. Fewer colors available than the space suits. Allows user access to oxy canisters.
Courses of ActionBuildThe building path is almost exclusively on Level B. It's where you can build, and keep oxygenated. The general storyline is this: Find and claim a building plot, as close as possible to the hub, go out to the resource-gathering area and mine/chop trees, build an awesome thingy, call up the admin, get it oxy-approved, enjoy!
ExploreThe explorer path stays mostly on Level C. You explore Level C and do little quests for the Lunoxians. As you gain a better understanding of the station, you hear more and more references to "C37", which is an impossible room (the rooms are arranged in a 6 x 6 layout, leaving no room for a 37th room). Eventually, by finding a secret tunnel, you discover C37, a reality! It is a giant room, filled with [SECRETSECRETSECRET].
DeviationsSeveral things could happen to deviate you from the course specified: for building, lack of station extended to your plot means that you have to run out the airlock and to your build, then run back, leaving innefficiencies. To fix this, you can add onto the station's tunnels. (Level B only)
For both paths, Disasters can severely impede your actions. Fixing thr disaster ends that problem, though.