| Blockland Forums > Suggestions & Requests |
| REQUEST: Flame thrower projectile |
| << < (3/4) > >> |
| IceBlue:
I'm certain if you got into the flame-thrower's script and removed some "//" here and there it might add it to the list. I'm not too sure about this, though. Scared of hacking up the script and causing some syntax errors. |
| Chrono:
--- Quote from: lordician on October 01, 2009, 05:11:02 AM ---But... Can't you just release some of the projectiles (like for the flamethrower)? Some of them were very nice Chrono.. --- End quote --- You'll have to do it yourself. I don't release failed stuff, even if it's my own. |
| Space Guy:
--- Quote from: IceBlue on October 01, 2009, 10:23:40 PM ---I'm certain if you got into the flame-thrower's script and removed some "//" here and there it might add it to the list. I'm not too sure about this, though. Scared of hacking up the script and causing some syntax errors. --- End quote --- Ephialtes' normal Flamethrower projectile doesn't actually have that emitter, the emitter is attached to the weapon. If you give the flamethrower projectile a uiName it'll show up in the menu and work but not have the effect mine does. |
| Muffinmix:
Getting a projectile trail emitter to simulate the current flamethrower-mounted emitter would be pretty damn hard unless you don't mind your particles going through walls and things, which I'm sure everyone does mind. |
| Space Guy:
Yeah, this one currently goes through walls but it's hardly noticeable if you make the build right. It's better than being limited to the up/down/compass directions, anyway. (which still go through walls) |
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