Author Topic: Making a build part of the map  (Read 1483 times)

Bones4

  • Guest
I may ne sticking my head into the clouds here, but I'm wanting to somehow make my titanic "part of the map", or to something like that to make it lag less.
Any help is appreciated!

Sorry I couldn't help...  :panda:
Wait!!! Where did you see it before?

I think a script might exist that will replace the bricks with static bricks(Which I assume lag less)
« Last Edit: September 10, 2006, 03:50:19 PM by Anti-Cop »

I'm thinking copy the bricks via F11 then saving. I think it works.

A 4 step guide to getting bricks in a map.

Step one, Open up your map's .mis file.
Step two, Save your desired bricks as a persistance, avoid using decals.
Step three, Open the .persistance file, And copy all the text.
Step four, Paste all the text at the bottom of the .mis file.
Step five(?), Profit.

No, it's:
Step (4) Paste bricks into map, save file.
Step (5)
Step (6) Profit!

Does that even speed it up?

A 4 step guide to getting bricks in a map.

Step one, Open up your map's .mis file.
Step two, Save your desired bricks as a persistance, avoid using decals.
Step three, Open the .persistance file, And copy all the text.
Step four, Paste all the text at the bottom of the .mis file.
Step five(?), Profit.
I should try that :)