Blockland Forums > Suggestions & Requests
Landing gear
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Gadgethm:
It's possible to animate regular nodes, so couldn't you animate some wheel nodes too?  The only real problem I see is what would happen if a person landed without landing gear, then tried to deploy it.  I like the idea though.
Blockbuilder321:
It'd be so loving complicated. The easiest way would probably make it a player type vehicle. Sounds weird... but heres an explanation. With custom modeled playertypes, you can have walk forward animations, walk backward animations, activate animation(we can use this, like when the blockhead clicks the arm thing happens, when the plane clicks the gears come down/up). Heres where a stuffload of scripting comes in. Make it a player type that doesnt show up in the minigame playertypes or change datablock to, and instead it shows up as a vehicle. I'm like 15% sure this will work :D


Or just do what Strato did with the headcrab lol
(USAF)Airman:

--- Quote from: Gadgethm on October 07, 2009, 07:22:56 PM ---It's possible to animate regular nodes, so couldn't you animate some wheel nodes too?  The only real problem I see is what would happen if a person landed without landing gear, then tried to deploy it.  I like the idea though.

--- End quote ---

You deploy the gear while landed without it and physics cut in(Blockland Physics) and the plane bounces up into the air and flips lol, Not good.
ultimamax:
Didn't that Corvette vehicle thing have animations with the space bar? This should be fairly easy. But, we would need to make a custom model, so editing every plane in Blockland? Hell naw. Maybe 5 most popular ones can be edited with landing gear though.
_Rebel_:
Good idea.  Especially the slow down part.
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