Author Topic: Default minigame v1.1  (Read 43149 times)

inb4badspotremotefailbinsthis

Thank you so much for this.

inb4badspotremotefailbinsthis
Why?
Also you don't remote fail bin something, you remote fail it, or fail-bin it.

Default minigame was fail binned before.

Default minigame was fail binned before.
Probably because someone ported it or something, and it ended up bad.

inb4badspotremotefailbinsthis

Why would he fail this, it works perfectly.
Anyways, nice work Kalphiter.

If you read the patch notes you will find that it was removed for a reason.


I'd rather stick with the other one.



That was another issue with default minigame, this is no longer true.
I made it so that it only prevents minigame creating while a default minigame is taking place.
Finally.

Finally.
I had this for awhile, and I noticed this
Least Favorite Add-On: Default Minigame Script

I realized how you realized it sucked as I knew it did, and you reminded me to complete it.

One thing is that default minigames are still really annoying during the ghosting phase as you can't see anyone or defend yourself. An invite or something that popped up as it finished would be nicer.

One thing is that default minigames are still really annoying during the ghosting phase as you can't see anyone or defend yourself. An invite or something that popped up as it finished would be nicer.
That happens no matter the minigame though. In a DM you can get spawnkilled multiple times that way

That happens no matter the minigame though. In a DM you can get spawnkilled multiple times that way

The point is that with default minigames, you will be unable to see what is going on till you finish ghosting. Without it, you have the chance to completely ghost before starting to fight.