Actually if they leave the chase radius they will, but if the actual bot is too far from its target or the target is dead it won't. I fixed it so that all of those scenarios will result in the bot returning to its spawn.
And it'll jump right? (to get over obstacles)
unless the objective is above it because it will just keep jumping.
OK, i got them to attack the zombies, but it wont hurt the zombies, the bullets hit it and well he doesnt get hurt. No dying, no nothing. Just keeps runnin. But he still kills the bots.
Is there a way to detect when it hits bricks? Because, if it jumps when its below something, then if it runs into a tree or something it won't be able to go around it.
If you're using Rotondo's zombie mod that is to be expected. Solution: Find a more basic zombie mod.No :| You'd just have to instantRespawn it.
i pretty sure we are using rotondos, where is another more basic one?
Here. I'm pretty sure it still has some bugs but it works fine with these bots.