| Blockland Forums > Suggestions & Requests |
| Gamemode: King of the Hill |
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| Niliscro:
For those of you who don't know, King of the Hill is where whoever stays on the top of the "hill" the longest wins. This would be a TDM extension. There would be a brick similar to the siege capture point, but it records how long a player is on it, rather than how much it's been captured. The game would have a time limit that can be set, and whoever is king of the hill for the longest amount of time during the round wins. Discuss. |
| Saxophone:
Neat. |
| Uxie:
You can do this in TDM. |
| Placid:
Hm Use variables? onPlayerTouch > Client > incScore [1] onPlayerTouch > Self > ifScore = [howevermanyyouwantthemtohavetobeforwin] variableTrue > Minigame > ResetMinigame and such. I know, tedius, but i've seen it been done before. |
| Niliscro:
--- Quote from: Placid on October 12, 2009, 05:14:19 PM ---Hm Use variables? onPlayerTouch > Client > incScore [1] onPlayerTouch > Self > ifScore = [howevermanyyouwantthemtohavetobeforwin] variableTrue > Minigame > ResetMinigame and such. I know, tedius, but i've seen it been done before. --- End quote --- Score isn't as reliable as a timer. Plus, it would be the total time per player, I'm pretty sure King of the Hill is the best time per player. --- Quote from: Uxie on October 12, 2009, 05:14:07 PM ---You can do this in TDM. --- End quote --- Elaboration is nice. |
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