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Gamemode: King of the Hill

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Niliscro:

For those of you who don't know, King of the Hill is where whoever stays on the top of the "hill" the longest wins.

This would be a TDM extension. There would be a brick similar to the siege capture point, but it records how long a player is on it, rather than how much it's been captured.  The game would have a time limit that can be set, and whoever is king of the hill for the longest amount of time during the round wins.

Discuss.

Saxophone:

Neat.

Uxie:

You can do this in TDM.

Placid:

Hm
Use variables?
onPlayerTouch > Client > incScore [1]
onPlayerTouch > Self > ifScore = [howevermanyyouwantthemtohavetobeforwin]
variableTrue > Minigame > ResetMinigame

and such.
I know, tedius, but i've seen it been done before.

Niliscro:


--- Quote from: Placid on October 12, 2009, 05:14:19 PM ---Hm
Use variables?
onPlayerTouch > Client > incScore [1]
onPlayerTouch > Self > ifScore = [howevermanyyouwantthemtohavetobeforwin]
variableTrue > Minigame > ResetMinigame

and such.
I know, tedius, but i've seen it been done before.

--- End quote ---
Score isn't as reliable as a timer.

Plus, it would be the total time per player, I'm pretty sure King of the Hill is the best time per player.


--- Quote from: Uxie on October 12, 2009, 05:14:07 PM ---You can do this in TDM.

--- End quote ---
Elaboration is nice.

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