Blockland Forums > Suggestions & Requests

Contact Grenades

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Kyzor:

You don't really need an add-on to do this. Just use events, like iownu said, except more like this:

[onProjectileHit]->[Projectile]->[Explode]

Oh snap.

Cyanian:


--- Quote from: TMAN7676 on October 14, 2009, 04:53:12 PM ---low damage? sorry i couldn't flim yesterday, i was banned from the computer for the day :(

--- End quote ---

Its ok, we ended up not filming. But we hopefulll will today.

Dapizzanator:


--- Quote from: Kyzor on October 14, 2009, 07:48:52 PM ---You don't really need an add-on to do this. Just use events, like iownu said, except more like this:

[onProjectileHit]->[Projectile]->[Explode]

Oh snap.

--- End quote ---
Doesn't that just spawn the projectile's explosion? Like a gun hitting it would be the little star, and that would do absolutely nothing for the Rocket. It explodes anyway. I'm probably wrong, though.

Kyzor:

Well, to be honest, I'm not sure, but I can try it out. I'm fairly sure that on contact with a brick that has those events, the grenade would explode, deleting itself. I'll try a couple variations, see what happens.

Tezuni:


--- Quote from: iownu424 on October 14, 2009, 04:41:45 PM ---so like a mine that you throw and explodes when it touches somethigs. Like a sticky grenade that you throw but the sticky time is like .01 seconds and it would stick to the wall then explode. But it would not explode until it came in contact with something. Could be done with Events

Onprojectilehit (aka being hit with grenade)>self>spawnexplosion>(grenade explosion)

--- End quote ---

Right, because its totally easier to event every brick to do that.  And of course the only projectile we'll be using is grenades.  Also, your events would spawn another grenade explosion making two explosions per grenade.  I can see it now, mass spawn killing from single gun shots.  Just angle your grenades to bounce where you want them to explode.  Or go with AceNuke's Suggestion.

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