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| If palyer doesnt have enough points to get item |
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| blueghost:
muhahaha he did |
| Killbunny:
http://www.mediafire.com/download.php?wmnmhyfnmzd That's the old (better) variable/conditional events. Here's what to do. onActivate - Self - ifVariable: "Gold" (GreaterEquals) [5] variableTrue - Client - addVariable: "Gold" [-5] variableTrue - Player - addItem: "Sword" variableTrue - Client - CenterPrint: "Have a nice day!" variableFalse - Client - CenterPrint: "You don't have enough gold!" |
| Killbunny:
My bad. onActivate - Self - ifVariable: (CLIENT) "Gold" (GreaterEquals) [5] variableTrue - Client - addVariable: "Gold" [-5] variableTrue - Player - addItem: "Sword" variableTrue - Client - CenterPrint: "Have a nice day!" variableFalse - Client - CenterPrint: "You don't have enough gold!" |
| Space Guy:
--- Quote from: Killbunny on October 28, 2009, 08:17:06 PM ---old (better) --- End quote --- What. |
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