Blockland Forums > Suggestions & Requests
Several things that Death Matches could arguably be missing.
ROFLwaffle:
First of all. This:
http://forum.blockland.us/index.php?topic=85555.0
Now that that is out of the way, here is another damn list of suggestions that you've seen a million times already.
I'm doing it anyways.
1. What: A burst fire rifle that does medium-low damage. Low spread with small delay between shots and a decent reload time after about 5 shots.
Why: There are 37 sniper rifles, but almost no regular rifles. This isn't really needed to balance maps with long corridors and open fields as we already have the gun, but it wouldn't hurt to have something a little different.
2. What: A Rocket launcher type weapon that fires slow moving projectiles at a decent rate. Small-Medium spread. Possibly a long reload delay after 6 shots. Small blast radius with little damage to players in the radius, but very large damage on direct contact.
Why: The player would have to think about using it against vehicles or infantry, as the projectiles are slow moving. He may have a hard time hitting players if he only has two shots left before the long reload, so tactical decisions are necessary for anyone weilding this support weapon.
3. What: A one-time use item that would fully recover the health of all players (+Vehicles?) inside a smallish radius.
Why: would be good for a support player in a class-tdm. obviously would save the asses of many teammates in an ambush if used properly, Idk.
4. What: Another one time use launcher who's projectile set's the health of all players in the radius to 15 (or another low number). Could be deployed a la HE-grenade / Spear throwing style. explodes on impact.
Why: I hate getting raped by an entire team. If you see them runnin' around or if you want to piss them off after they kill you, throw one of these so they can be quickly picked off by some cliche blockland machine gun.
5. What: Yet another one-time-use object. This thing would do no damage and possibly have no projectile, but it would have recoil. Lots of recoil.
Why: Could be used to double jump into an otherwise inaccessible window, or to launch yourself out of danger. Idk sounds fine to me.
--- Quote from: prnceoprsia on October 20, 2009, 08:54:25 AM ---What: a way to tell which way you are getting shot from
Why: It would add a lot to DM's
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--- Quote from: Jasa 12265 on October 19, 2009, 05:27:36 PM ---What: Damage mod.
Why:
1x Hands and Feet
2x Arms and Legs
3x Torso
4x Head and Neck
Whenever you hit a player in the areas above, it hurts the player with the natural damage and multiplies it by where you hit the player. Every weapon would have to have its damage decreased. 2 would be normal. If you shot somebody 50 times in the foot, they would die, that is the only problem with it. It makes sense I guess.
--- End quote ---
I thought i had more ideas, but we do have a large variety of Add-Ons already available thanks to everybody who didn't crap up the forums with their Bad-Ons. I may think of some other things later, because I'm super creative and think about blockland in my spare time... and I'm tired :P
EDIT: Added prnceoprsia's declaration.
EDIT: Added Jasa 12265's suggestion.
Tell me what you think.
Bushido:
we need more tactical weapons in general
i'm kinda getting ticked off at the fact i can charge into a room, shotgun the 6 guys inside and leave without noticing i've really done anything. it's almost like bison's tuesday
BobAndRob:
--- Quote from: ROFLwaffle on October 17, 2009, 10:39:35 PM ---3. What: A one-time use item that would fully recover the health of all players (+Vehicles?) inside a smallish radius.
Why: would be good for a support player in a class-tdm. obviously would save the asses of many teammates in an ambush if used properly, Idk.
what you think.
--- End quote ---
I like it, perhaps I'll make one.
Antallion:
Someone needs to make a concussion grenade, low damage but has plenty of the screenshake going on.
Space Guy:
#4 seems a bit useless. Take the HE Grenade instead, which sets the health of all players in its radius to zero.