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| White Tiger (6224):
Sorry about Double post some reason my signature wasn't showing up, which makes my previous post make me sound like I'm mad. I hope it shows up in this one. |
| Kyzor:
--- Quote from: Destiny/Zack0Wack0 on October 18, 2009, 11:06:24 PM --- --- Code: ---[0] [onActivate] [Self] [VCE_ifValue] [<var:player:sitting>] [==] [1] [1 2] [1] [onVariableTrue] [Player] [Kill] [2] [onVariableTrue] [Player] [playsound] [alarm.wav] --- End code --- --- End quote --- I freaking knew it was VCE_ifValue. VCE_modVariable just looked weird to me. |
| White Tiger (6224):
K Now I have another Question How do you Display a Variable. In the old Variables there was a output that would display variables, EX. OnActivate>Player>DisplayVar>[Gold] /// It would answer Gold is 58. Is that possible on VCE V.5? |
| shafin25:
--- Quote from: White Tiger (6224) on October 19, 2009, 01:17:32 AM ---K Now I have another Question How do you Display a Variable. In the old Variables there was a output that would display variables, EX. OnActivate>Player>DisplayVar>[Gold] /// It would answer Gold is 58. Is that possible on VCE V.5? --- End quote --- Sadly, no...I tried but I couldn't show my ores for my rpg D; |
| Destiny/Zack0Wack0:
[0] [onActivate] [Client [ChatMessage] [Your client's "gold" variable has a value of <var:client:gold>.] If the client's gold was equal to 58 it would say this:"Your client's variable "gold" has a value of 58." Read the manual thoroughly. It explains all this stuff. |
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