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White Tiger (6224):
Sorry about Double post some reason my signature wasn't showing up, which makes my previous post make me sound like I'm mad. I hope it shows up in this one.
Kyzor:

--- Quote from: Destiny/Zack0Wack0 on October 18, 2009, 11:06:24 PM ---
--- Code: ---[0] [onActivate] [Self] [VCE_ifValue] [<var:player:sitting>] [==] [1] [1 2]
[1] [onVariableTrue] [Player] [Kill]
[2] [onVariableTrue] [Player] [playsound] [alarm.wav]

--- End code ---

--- End quote ---

I freaking knew it was VCE_ifValue. VCE_modVariable just looked weird to me.
White Tiger (6224):
K Now I have another Question How do you Display a Variable. In the old Variables there was a output that would display variables, EX. OnActivate>Player>DisplayVar>[Gold] /// It would answer Gold is 58.  Is that possible on VCE V.5?
shafin25:

--- Quote from: White Tiger (6224) on October 19, 2009, 01:17:32 AM ---K Now I have another Question How do you Display a Variable. In the old Variables there was a output that would display variables, EX. OnActivate>Player>DisplayVar>[Gold] /// It would answer Gold is 58.  Is that possible on VCE V.5?

--- End quote ---

Sadly, no...I tried but I couldn't show my ores for my rpg D;
Destiny/Zack0Wack0:
[0] [onActivate] [Client [ChatMessage] [Your client's "gold" variable has a value of <var:client:gold>.]
If the client's gold was equal to 58 it would say this:"Your client's variable "gold" has a value of 58."

Read the manual thoroughly. It explains all this stuff.
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