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V.C.E.

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WhatevaGuy:


--- Quote from: White Tiger (6224) on October 18, 2009, 05:20:14 PM ---opps sorry about that my first try was player kill now its alarm. but the alarm doesn't work either.

--- End quote ---

All alarm does it play a sound.

Try this:

onActivate|Self|VCE_modVariable|Player|<var:player:sitting>|Set|1
onActivate|Self|VCE_ifVariable|<var:player:sitting>|==|1|0 2
onVariableTrue|Player|Kill
onVariableTrue|Player|playsound|alarm.wav

That's if you want a noise, if not take away final event.
I could be wrong, but that's my guess.


--- Quote from: zenloth on October 18, 2009, 05:25:29 PM ---Dont set the variable, it is picked up from what the player is doing.
Also use IfValue (I believe) rather than IfVariable.
So... OnActivate>Self>VCE_IfValue <Var:player:Sitting> = 1
OnVariableTrue>Player>Whatever.

Try that... I believe then if the player is sitting and clicks it, the player should get whatever happen to them.

--- End quote ---

Oh, come on!

White Tiger (6224):


--- Quote from: zenloth on October 18, 2009, 05:25:29 PM ---Dont set the variable, it is picked up from what the player is doing.
Also use IfValue (I believe) rather than IfVariable.
So... OnActivate>Self>VCE_IfValue <Var:player:Sitting> = 1
OnVariableTrue>Player>Whatever.

Try that... I believe then if the player is sitting and clicks it, the player should get whatever happen to them.

--- End quote ---
Didn't work ):



--- Quote from: WhatevaGuy on October 18, 2009, 05:25:49 PM ---All alarm does it play a sound.

Try this:

onActivate|Self|VCE_modVariable|Player|<var:player:sitting>|Set|1
onActivate|Self|VCE_ifVariable|<var:player:sitting>|==|1|0 2
onVariableTrue|Player|Kill
onVariableTrue|Player|playsound|alarm.wav

That's if you want a noise, if not take away final event.
I could be wrong, but that's my guess.

Oh, come on!

--- End quote ---

This also didn't work heres a video of me trying.
http://www.mediafire.com/download.php?nmzzmmnnzet

Lugnut:

Lugnut saves the day.
For the very start
you need
onActivate.Self.fireRelay
onRelay.Self.fireRelay
onRelay.self.(whatever the hell it is for value)
onVariableTrue.[then whatever you want to happen when this /\ is true.]

Lugnut:

and thats it. im sure. be sure to activate the brick before you try.

darerd:

heres what i think you should do:

OnPlayerTouch>Self>SetEventEnabled>true   --this will make it so if you TOUCH it not click it(and to advance to the next stper)
(not enabled) OnPlayerSit>Player>kill   --make sure that its when hes sitting.

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