Blockland Forums > Help
add variables
phflack:
--- Quote from: link276 on October 20, 2009, 10:19:27 PM ---WHY DONT YOU SHUT UP OR LEAVE
--- End quote ---
i'm not even freaking talking... just typing dummy, and why would i leave? i thinks somebody has anger problems... trying to "yell" in words, getting all angry at me helping =D
DaSord213:
Ok I see what I did wrong. I just checked up on the newest variables. Here is what you do. Inb4Destiny
--- Code: ---Onactivate>player>VCE_ifVariable>[Wins* ] == [ 10* ][ 1 2 ]
Onvariablefalse>player>VCE_modVariable> [Wins* ] Add^ [1* ]
Onvariabletrue>player>kill
--- End code ---
*You may change to whatever you want
^Again, you can change it to set, add, subtract, multiply, divide, etc...
Hope that helps.
link276:
Ok i got it ty soooooooooooooooooooooooooooo ooooooooooooooooooooo much and phflack JUST DONT POST ON HERE OR ANY OTHER OF MY POSTS
Deathwishez:
1st: Get the newest form of variables, they can save.
2nd: Read the VCE Manual.
3rd: Never speak in all caps. It will label you as a noob, then no one will help you.
4th: Don't go bottom line, try this:
--- Code: ---[X] 0 [0] onActivate > Self > VCE_modVariable > [HitMax] Set [10]
[X] 1 [0] onActivate > Self > VCE_modVariable > [get] Set [1]
[X] 2 [0] onActivate > Self > VCE_ifVariable > [HitCount] >= [<var:brick:HitMax] [ ]
[X] 3 [0] onVariableTrue > Self > disappear [5]
[X] 4 [0] onVariableTrue > Client > VCE_modVariable > [Bronze] Add [<var:brick:get>]
[X] 5 [0] onVariableTrue > Client > bottomPrint > [<color:FFFF00>Bronze<color:FFFFFF>: <var:client:Bronze>
[X] 6 [0] onVariableTrue > Client > chatMessage > [<color:00FFFF>You gained <color:FFFFFF><var:brick:get><color:00FFFF> Bronze!
[X] 7 [0] onVariableTrue > Self > VCE_modVariable > [HitCount] Set [0]
[X] 8 [0] onVariableFalse > Self > VCE_modVariable > [HitCount] Add [1]
[X] 9 [33] onActivate > Self > playSound > [hammerHit.wav]
[X] 10 [0] onActivate > Self > setEmitter > [gunFlash]
[X] 11 [0] onActivate > Self > setEmitter > [none]
[X] 12 [0] onActivate > Client > centerPrint > [<color:FF50FF><font:arial bold:20>Hits<color:FFFFFF>: <var:brick:HitCount>/<var:brick:HitMax>
--- End code ---
- 'HitMax' is the maximum number of clicks to get a set number of Bronze
- 'get' is the amount of Bronze you get
link276:
Ok TY but i don't know how but i got the add variables YAY but ty