| Blockland Forums > Help |
| V.C.E. Broken? (With Video) |
| << < (2/2) |
| Space Guy:
ifVariable = the object you're doing the event on only. onActivate -> Self -> VCE_ifVariable ["Test"] will check the brick's "test" variable, onActivate -> Player -> VCE_ifVariable ["Test"] will check the player's. ifValue = any object but uses a more complex setup. onActivate -> Self -> VCE_ifValue ["<var:brick:test>"] checks the brick, onActivate -> Self -> VCE_ifValue ["<var:player:test>"] checks the player's. |
| Deathwishez:
If you use "self => ifVar" you are checking for the variable on THE BRICK. If you set the variable on the player, use "player => ifVar", for client, use "client => ifVar" etc. |
| Navigation |
| Message Index |
| Previous page |