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V.C.E. Broken? (With Video)

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Space Guy:

ifVariable = the object you're doing the event on only. onActivate -> Self -> VCE_ifVariable ["Test"] will check the brick's "test" variable, onActivate -> Player -> VCE_ifVariable ["Test"] will check the player's.

ifValue = any object but uses a more complex setup. onActivate -> Self -> VCE_ifValue ["<var:brick:test>"] checks the brick, onActivate -> Self -> VCE_ifValue ["<var:player:test>"] checks the player's.

Deathwishez:

If you use "self => ifVar" you are checking for the variable on THE BRICK. If you set the variable on the player, use "player => ifVar", for client, use "client => ifVar" etc.

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