Poll

What weapons should be traded later in the game?

Gauss Cannon - Gauss Launcher
11 (36.7%)
Gauss Cannon - Sniper Rifle (spur-like)
10 (33.3%)
Gauss Cannon - Super Gauss Launcher
9 (30%)

Total Members Voted: 30

Author Topic: Cave Story: Cavern's Dawn  (Read 39271 times)

Can I be critic/idea person? :o

Uh...sure.
We will only have a limited number of them.
I'll send you a copy of the mod now.

No idea, but as long as you post screenies, I can put it in game.
I edited the pallet, so you'll need to enter both of those browns.

Curly looks diffrent when she looks to a certain side, let me check whice one.

EDIT: When I press load on it, it takes me to some strange place, whice im sure im not soposed to be in. That was when I havn't put save first though, i'll check again.

EDIT 2: K, it's fixed. On to the better issue. When Curly looks to the left, she looks lik eosme green robot zombie. When Curly looks to the right, she looks normal; blong hair, still a robot. Look into that.

EDIT 3: OK, it's a bit funny. What she says when I get to the life capsule, that was nice. But I do beleive you need to make the frist cave a bit bigger, and add some enemies. It takes too long to defeat the first boss, with both weps at lvl 1 as well.

EDIT 4: The attched picture.. Whats circled is what I beleive should be colideble. I checked to see if I can past it, and I could. Then when I tried to go to the left again, I couldn't, she was stuck on the far depths of black-ness. Look into that. :)

Yay me for helping and such things. Lol.
« Last Edit: October 24, 2009, 04:53:16 PM by Ryuu »

I had stated to ignore the main character, I've already finished a better sprite.
First boss is meant to be hard, and I think the first cave looks fine, albeit I COULD add in some more enemies.

I had stated to ignore the main character, I've already finished a better sprite.
First boss is meant to be hard, and I think the first cave looks fine
, albeit I COULD add in some more enemies.
Understood.

Are we trying to stay with the original CS feel or are we going for something different?


Are we trying to stay with the original CS feel or are we going for something different?
It's kinda like the original from what I can tell.

A mixture of both.
Eh.

Lol, the elf robot sprite. Any sprites you see are kinda...old from my Christmas mod.
Also, background errors, damn you.
« Last Edit: October 24, 2009, 05:04:26 PM by Dusty12 »

-snip-
In the bottom part of that, the cave roof is flat, not all rugged and jagged.

Lol, the elf robot sprite. Any sprites you see are kinda...old from my Christmas mod.
Also, background errors, damn you.

     Dude, while mining for EXP Triangles. I came across two things. One, you need to add atleast 2-3 EXP triangles per monster, and two, everytime I reeneterd the cave, I could pick up the •Gauge Rifle• again. By the I got my •Polar Star• to lvl 2, I had three •Gauge Rifles•. I couldn't use them, and it only showed one of them. But I had them. Look into that. :)

P.S. Havn't beat the boss yet.

In the bottom part of that, the cave roof is flat, not all rugged and jagged.
?


Aslo, I heard talk about Steam and such. I has Steam. :D

Negative :3

-snip-
Fixed  the rifle exploit.
And I can't add triangles to enemies, only upgrade the weapons's damage.   

I'm going to get a new headset today, so I might be able to help you in every single department :3

Fixed  the rifle exploit.
And I can't add triangles to enemies, only upgrade the weapons's damage.   
OK, good.
Damn. :(