Author Topic: Realistic Combat Player! | FIXED LINK!  (Read 21329 times)

Because you can't get shot 12 times and keep moving!

It's a no-jet let health player.  So unlike most DeathMatches you can't get shot 12 times with a SMG and still keep moving!  This forces the players to be "tactical" so they can win, thus ruling out 'shoot-every-thing-and-run' thing.

UPDATE!!!  Now you can't jump as high! Credit to 'Chrono' for pointing it out!

So now it'll damage you if you rocket jump!

Anyway this is great for...
Insurgency-styled DMs, Modern warfare DMs, Etc.

So DL today! What do you have to loose?
Exept 782 bytes of hard drive space...

Link: http://www.mediafire.com/?wi4tzdnmlm4


Please no flame.
« Last Edit: January 30, 2010, 09:11:03 AM by brickybob »

More detail please? Like, how much hp and things like that.

Very nice. Simple, but nice.

All you did was lower the HP.
I'm still going to shoot everything and run, with the only difference is that I'm killing them faster.

You need to lower the jumpforce.

You should do what Rot's zombie mod does and make it so more damage = slower.

Because you can't get shot 12 times and keep moving!

It's a no-jet let health player.  So unlike most DeathMatches you can't get shot 12 times with a SMG and still keep moving!  This forces the players to be "tactical" so they can win, thus ruling out 'shoot-every-thing-and-run' thing.

Link: http://www.mediafire.com/download.php?kdma2j452z5

Please no flame.

Yeah, or we can raise the damage on all of our guns.

All you did was lower the HP.
I'm still going to shoot everything and run, with the only difference is that I'm killing them faster.

You need to lower the jumpforce.
on it! Thanks for telling me.
Yeah, or we can raise the damage on all of our guns.
That's to much work, we gone to far to go back like 438 pages of weapons and add damage to them...so i made this.  :cookieMonster:
Yeah, or we can raise the damage on all of our guns.
Even if my post is short don't quote the whole thing...
« Last Edit: October 25, 2009, 01:12:33 PM by brickybob »

getin hit 12 times with SMG thats a superhero playertype a realistic would b soht 1 time in the chest and u die

Bushido's SMG kills in ten hits.

I suppose it could be used for the Afghan DM thing or others.

The thing it seems most useful is for Mirror's Edge TDM's. The runners and police won't be overpowered and it would be more realistic and following the style.

getin hit 12 times with SMG thats a superhero playertype a realistic would b soht 1 time in the chest and u die
cul

You know what'd be REALLY realistic?
Damage based on where you're shot. I'd like to see that.

You know what'd be REALLY realistic?
Damage based on where you're shot. I'd like to see that.
"He shot me in the arm, I dropped my gun!"
"He shot me in the leg, I can't walk!"
"He shot me in the head, "I don't know how I am still talking!"

This seems useful, but you should really go after the more damage = slower player.

"He shot me in the arm, I dropped my gun!"
"He shot me in the leg, I can't walk!"
"He shot me in the head, "I don't know how I am still talking!"
Just make it so it adds more damage to a more important spot.
Example
Heart=Insta Kill
Arms=20
Legs=20
Forhead/Brain=45
Spine/Middle of back=Insta Kill or Paralyzed can't move or shoot

Movement Examples
Chest= Slower Walk
One leg=Limp
Both Legs=Crawl on chest
Spine= Completely Imobile
« Last Edit: October 25, 2009, 03:04:07 PM by Smokesta »