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on ativates and DoSeNt WoRk????

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An Armed Man V3:

The first attachment called AllEvents is the pic of all of the events. The green and yellow and maybe some others are mainly on activates.
The second attachment is the events for the bases (Houses), the top event button has at least 11 events (works absolutely fine) the second event from the top only works when a minigame is NOT running and whats really strange is that it has the same amount of events as the first one.
The third attachment has only six on activates and will never work which is even more odder than the first two.

As i said i will only apologize when somebody helps me figure this problem out. also a message for badspot:
What is the point of the Cookie monster and the panda bear when you create a message or reply on the forum and please take away event schedule quota or do something about it/ give me a reason.

An Armed Man V3:

heres seconed attachment. couldent get all through

An Armed Man V3:

and finally heres the third attachment.

An Armed Man V3:

Oh and BTW i have a mac so windows guys BEAT IT!!! and i have rtb

Kyzor:

First of all, those three pictures do not help us at all, we need screenshots of the actual events in the Events list for at least one of those bricks.

Secondly...


--- Quote from: An Armed Man V3 on October 30, 2009, 01:53:51 AM ---Oh and BTW i have a mac so windows guys BEAT IT!!! and i have rtb

--- End quote ---

Operating systems have absolutely nothing to do with events issues. One of the only times this would matter is if, say, we were trying to help you port forward (god forbid).

I'm still sticking with my original thought; your events quota is set too low to handle what you're trying to do. In the Advanced Settings menu on the Start A Game screen, scroll dowon until you find schedules (events quota, schedule quota, whatever). Change its value to 500. If that doesn't work then we're not on the same page.

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