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| | |-+  Zombies are People Too (by Iban and Striker150)
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Author Topic: Zombies are People Too (by Iban and Striker150)  (Read 77766 times)
MtnDew

« November 01, 2009, 08:09:29 PM »

I smell an alt..

Striker150...

Smells like someone..

On topic,
Nice mod.
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A.R.C.

« November 01, 2009, 08:57:20 PM »

Saywut. What makes you say that?
I like the infection. Also how the zombies aren't magically psychic and can't tell where you are if you're 1 floor above them.
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Wynd_Fox

« November 01, 2009, 09:02:58 PM »

So Striker, Iban is basically remaking Rot's mod for shits and giggles?
He started this way before the big update to Rot's.
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Oasis

« November 01, 2009, 09:46:00 PM »

I want the Zombie Tank model as a playertype. :D
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Pedgi

« November 02, 2009, 12:26:17 AM »

From a technological standpoint, this zombie modification is far superior to Rotondo's.
Aside from that, Iban plans to continuously add new content. He's releasing this to
quench the thirst for brains that many of the mod's followers have been craving. The AI
is far improved, with a lot more details at the RTB forum concerning that (an 18 page
and still going discussion).

You can locate that topic here.

Iban will remain dedicated to the community concerning ZAPT! for at least the next
 few months, so forward any bug complaints to him. He loves bug reports, seriously. And
make sure you tell him what you want added to the game! He'll be happy to receive your
suggestions.

EDIT: Removed a bunch of random ass breaks at the end of the text.
« Last Edit: November 02, 2009, 12:50:47 AM by Pedgi » Logged
Pedgi

« November 02, 2009, 12:48:50 AM »

Saywut. What makes you say that?

It may have something to do with Iban's superior dedication and promise of multiple features
that L4B frankly didn't have. I know Iban will follow through, he makes sure he gets what he
wanted to done.
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JD

« November 02, 2009, 12:37:13 PM »

Flaming penis pillars in the 3rd picture.
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A.R.C.

« November 02, 2009, 12:47:16 PM »

It may have something to do with Iban's superior dedication and promise of multiple features
that L4B frankly didn't have. I know Iban will follow through, he makes sure he gets what he
wanted to done.
Mostly just how the AI reacts.
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NickTheSushi

« November 02, 2009, 02:33:16 PM »

I like the infection. Also how the zombies aren't magically psychic and can't tell where you are if you're 1 floor above them.
Yes, but that's because the zombies in this mod are dumber than shit. You can also turn off Find Players in Rot's mod.
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(Hit Man)

« November 02, 2009, 02:55:10 PM »

No, they can go through mazes 9000x better than L4B's
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Pedgi

« November 02, 2009, 03:00:04 PM »

Yes, but that's because the zombies in this mod are dumber than shit. You can also turn off Find Players in Rot's mod.

Because you can't figure out how to operate the mod properly means that it's obviously Iban's fault.
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Tezuni

« November 02, 2009, 08:54:07 PM »

Why do the zombies not go after the players?  When I touch them in the minigame or attack them, then they go after me.  They don't go up and move around or look for players.  They just stand there on the spawn, and whenever they die they are not active until someone touches or attacks them again.

EDIT: Removed L4D and Bug Mod and it works now.
« Last Edit: November 02, 2009, 09:44:12 PM by Tezuni » Logged
Spacefar1

« November 02, 2009, 09:50:24 PM »

Just wait til you see what's gonna be packed into V2. :)
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Striker150

« November 02, 2009, 10:52:16 PM »

We're collecting the names of mods that are incompatible with ZAPT. So far, we only have Gamemode_zombie and Event_Bots. Giving us these mod names allow us to form compatibility patches for the gamemode. We greatly appreciate the help.
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shafin25

« November 03, 2009, 02:26:23 AM »

We're collecting the names of mods that are incompatible with ZAPT. So far, we only have Gamemode_zombie and Event_Bots. Giving us these mod names allow us to form compatibility patches for the gamemode. We greatly appreciate the help.
Bug Mod
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