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| DaSord213:
Ok, if you still haven't gotten it to work, look at this. So say you want the money variable for an rpg to be gold. I am going to use 'Gold' as the example. This should be a good method: Onactivate>client(if you have the newest)>modvariable> Gold Add 1-- or whatever Onactivate>client>(centerprint, bottomprint, or chatmessage)> You mine 1 gold, you now have <var:client(or 'cl'):Gold! It would show up as," You mine 1 gold, you now have 1 Gold", and the more you click it would go up with it. |
| Leftus:
Got it working. Thanks guys. Locked |
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