| Blockland Forums > General Discussion |
| Fixing the brick textures. |
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| Squideey:
What has been bothering me for quite a while was the fact that the textures that the bricks use are still visible in the dark. In pitch-black darkness, you still see the white parts of the textures. I fixed this recently, and to say the least, it works very well. Below are two examples of the changes I made. Notice how the textures are actually fade into the darkness completely instead of standing out. And besides, it makes builds awesomely beautiful. Now if you want to change the textures, then move the following files that are already in blockland/base/data/shapes to another folder in order to just keep them: brickBOTTOMEDGE.png brickBOTTOMLOOP.png brickRAMP.png brickSIDE.png brickTOP.png Now save these following images to the same directory now that you've safely moved the existing files: http://img152.imageshack.us/img152/9623/brickbottomedge.png http://img145.imageshack.us/img145/5328/brickbottomloop.png http://img145.imageshack.us/img145/5621/brickramp.png http://img145.imageshack.us/img145/808/brickside.png http://img43.imageshack.us/img43/8347/bricktop.png After that, it should work. If you're wondering how I got it to work, then allow me to explain. For the simple textures like the studs and sides, I just made all of the white spaces 100% transparent, and made the already 100% transparent spaces a darker shade of black. For the more complicated textures, I mostly just erased the white completely. A little side effect from this change is that colors in normal light seem to be deeper and more defined, and that's good. I'm even going to go as far as to say that this should be the default texture set just because it makes things look so much more realistic. Thank you for reading. |
| Jimmg:
I dont see anything give us an example. |
| Squideey:
--- Quote from: Jimmg on November 03, 2009, 01:34:55 AM ---I dont see anything give us an example. --- End quote --- Do you mean how it looks like without the change? This is what was annoying me, you would see a mess of white lines instead of real pitch-black darkness. |
| Bisjac:
but on legos, there are slight angles to all the bricks on edges and curves. they reflect because they face the light in those cases |
| Squideey:
--- Quote from: Bisjac on November 03, 2009, 01:47:07 AM ---but on legos, there are slight angles to all the bricks on edges and curves. they reflect because they face the light in those cases --- End quote --- Then why would they reflect any light in complete darkness? Personally it makes the game a lot more immersive when things in a dark environment are actually dark along with it. |
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