Author Topic: SetPlayerSpeed  (Read 1363 times)

I need this even in this area of events: "Any">Player>SetPlayerSpeed.
If anyone will make this, thanks.

SetPlayerVelocity doesn't work?

He means like being able to set how fast you can walk/run
Sounds like a decent Idea though

Just make a new playertype.

/obvious

I posted this idea in the RTB forums.

Just make a new playertype.

/obvious
You leveled up
Speed plus one
You leveled up
You now are a speedy armored playertype
You level up
You now are a speedy armored high jump playertype
Oh wait, not speedy
Now just and armored high jump playertype

Tons of playertypes to fit what you want.

It's a good idea, but besides constant datablock creation, it's not doable without engine changes.

Tons of playertypes to fit what you want.

No, each player would get their own datablock, and you can change the speeds / jumpForce of their datablocks individually. They'd be re-used if someone left and a new person joined. It worked fine; no bugs.

it would be jerky, but couldn't you do this with var, and set their velocity to 0 when they go too fast?

could be a command like typing /setplayerspeed(#)

But it can't be a playertype the way I have my server set up because I have to where you can have Jets or not as a playertype. If I use another playertype, the jets will be gone. I don't wan't /setplayerspeed.
« Last Edit: November 04, 2009, 07:06:33 AM by Uxie »


I was responding to Spock saying that this mod is more effective then a ton of playertypes.

I can make a new playertype, with an RTB preference to change his speed, but it would require a restart of the server

It's a good idea, but besides constant datablock creation, it's not doable without engine changes.
Then perhaps engine changes we shall have!
Probably not.