Blockland Forums > Suggestions & Requests
SetPlayerSpeed
<< < (5/5)
Chrono:

--- Quote from: Uxie on November 05, 2009, 06:31:12 AM ---I don't know what you don't like about SetPlayerSpeed.

--- End quote ---
It's not that we don't like it. It's that it's highly impossible without engine changes or millions of datablocks.

Or by going with Truce's idea, however, downsides:
-By transmitting datablocks whenever something changes, there'll be lag spikes once this happens.
-By not transmitting datablocks whenever something changes, the movement will be choppy for everyone but the host.
Uxie:
If you could make SetVelocity, Then SetPlayerSpeed should be possible.
Truce:

--- Quote from: Kalphiter on November 07, 2009, 12:04:59 PM ---
--- End quote ---

I don't call transmit datablocks.


--- Quote from: Chrono on November 07, 2009, 12:11:52 PM ----By not transmitting datablocks whenever something changes, the movement will be choppy for everyone but the host.

--- End quote ---

Everyone I asked said their movement was smooth; I edited the speeds and jumpForces.
Kalphiter:

--- Quote from: Truce on November 07, 2009, 02:59:36 PM ---Everyone I asked said their movement was smooth; I edited the speeds and jumpForces.

--- End quote ---
I originally thought that there was almost no effect at all, but I believed Ephialtes. I guess I'll believe this again.
Navigation
Message Index
Previous page

Go to full version