| Blockland Forums > Suggestions & Requests |
| SetPlayerSpeed |
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| heedicalking:
--- Quote from: Spockticus on November 03, 2009, 09:15:25 PM ---Just make a new playertype. /obvious --- End quote --- You leveled up Speed plus one You leveled up You now are a speedy armored playertype You level up You now are a speedy armored high jump playertype Oh wait, not speedy Now just and armored high jump playertype Tons of playertypes to fit what you want. |
| Rotondo:
It's a good idea, but besides constant datablock creation, it's not doable without engine changes. |
| Truce:
--- Quote from: heedicalking on November 03, 2009, 09:33:31 PM ---Tons of playertypes to fit what you want. --- End quote --- --- Quote from: Truce on October 31, 2009, 03:56:02 PM ---No, each player would get their own datablock, and you can change the speeds / jumpForce of their datablocks individually. They'd be re-used if someone left and a new person joined. It worked fine; no bugs. --- End quote --- |
| phflack:
it would be jerky, but couldn't you do this with var, and set their velocity to 0 when they go too fast? |
| Azhang:
could be a command like typing /setplayerspeed(#) |
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