Blockland Forums > Suggestions & Requests
SetPlayerSpeed
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heedicalking:

--- Quote from: Spockticus on November 03, 2009, 09:15:25 PM ---Just make a new playertype.

/obvious

--- End quote ---
You leveled up
Speed plus one
You leveled up
You now are a speedy armored playertype
You level up
You now are a speedy armored high jump playertype
Oh wait, not speedy
Now just and armored high jump playertype

Tons of playertypes to fit what you want.
Rotondo:
It's a good idea, but besides constant datablock creation, it's not doable without engine changes.
Truce:

--- Quote from: heedicalking on November 03, 2009, 09:33:31 PM ---Tons of playertypes to fit what you want.

--- End quote ---


--- Quote from: Truce on October 31, 2009, 03:56:02 PM ---No, each player would get their own datablock, and you can change the speeds / jumpForce of their datablocks individually. They'd be re-used if someone left and a new person joined. It worked fine; no bugs.

--- End quote ---
phflack:
it would be jerky, but couldn't you do this with var, and set their velocity to 0 when they go too fast?
Azhang:
could be a command like typing /setplayerspeed(#)
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