If you named all the nodes the same, I don't see what's stopping you from using:Code: [Select]%client.applyBodyColors();%client.applyBodyParts();
%client.applyBodyColors();%client.applyBodyParts();
But how will it tell where the decal would be mounted to the head?
Because you named the node the same as the default one?
The head is all one node I think.
But separating the head model from the face would mess up the subsurf.
The face is its own seperate polygon. Just remove the face texture and make a face node then texture it with face.ifl and test.