Author Topic: Body part coloring  (Read 1031 times)

If you named all the nodes the same, I don't see what's stopping you from using:

Code: [Select]
%client.applyBodyColors();
%client.applyBodyParts();
But how will it tell where the decal would be mounted to the head?

But how will it tell where the decal would be mounted to the head?

Because you named the node the same as the default one?

Because you named the node the same as the default one?
The head is all one node I think.

The head is all one node I think.
There's a node for the face, try naming the one on your model face.ifl or texturing it with a texture named face.ifl.

But separating the head model from the face would mess up the subsurf.

But separating the head model from the face would mess up the subsurf.
The face is its own seperate polygon. Just remove the face texture and make a face node then texture it with face.ifl and test.

The face is its own seperate polygon. Just remove the face texture and make a face node then texture it with face.ifl and test.
But separating the head model from the face would mess up the subsurf.