| Blockland Forums > Suggestions & Requests |
| request, Output Event: movePlayer |
| (1/4) > >> |
| Lugnut:
I had an idea for a new output event in which the player would move forward, backward, left, or right relative to the player and not to the X, Y, and Z coordinates with a new output event. So, to explain further, if the player is facing the door in the bedroom and activated a brick with onActivate-->Player-->movePlayer [Forward] [speed they move forward], they would be moved toward the door because they're facing it. Please make this seeing as I could use it alot.. |
| Regulith:
I don't see the difference between this and Add/SetVelocity. |
| Kyzor:
This is basically AddVelocity/SetVelocity in layman's terms. Instead of the output moving you relative to X, Y, or Z, it moves you relative to the player. Like mentioned, if you're facing the door in the bedroom and you use the example event, you move toward the door, not forward on an axis. |
| Space Guy:
A "relative" checkbox on the add/setVelocity events would be nice. |
| Lugnut:
Yes, Yes, Yes! So, who shalt make it, seeing as I am unable to. |
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