Blockland Forums > Suggestions & Requests
request, Output Event: movePlayer
Lugnut:
Bumping. Last bump. Please say if this sucks or not.
pocketrocket300:
idk, its just that most people would probably just rather use setplayervelocity.
Lugnut:
--- Quote from: pocketrocket300 on November 13, 2009, 01:31:04 AM ---idk, its just that most people would probably just rather use setplayervelocity.
--- End quote ---
But that doesn't work!
movePlayer would move the player, similar to set evelocity, or add velocity, but relative to the way the players facing. Say the player faces north.
onActivate>player>movePlayer [] [50] []
Would.. uhm.. Idk. an addvelocity would add that much velocity to the player In that direction!
Il ike italics.
EDIT: I put my ideas out as fast as i can think of them.
Thus, I have blank areas because i thoguht it, and it faded. O.o
EDIT 2:
--- Quote from: Space Guy on November 10, 2009, 11:20:00 AM ---A "relative" checkbox on the add/setVelocity events would be nice.
--- End quote ---
This.
Bushido:
only one problem with what space said: it's already been done!
setvelocity and addvelocity are unique, because setvelocity halts all prior movement and sets the player's velocity accordingly, and addvelocity adds the intended velocity to whatever velocity you had prior
Space Guy:
--- Quote from: Bushido on November 13, 2009, 05:34:26 AM ---only one problem with what space said: it's already been done!
setvelocity and addvelocity are unique, because setvelocity halts all prior movement and sets the player's velocity accordingly, and addvelocity adds the intended velocity to whatever velocity you had prior
--- End quote ---
"Relative" as in "Relative to the direction you are facing". If unchecked, it is exactly the same as it currently is. If checked, then the X velocity is horizontal movement and the Y velocity is forwards/backwards movement.