Poll

What part do you want first?

Maps
14 (23%)
Weapons
39 (63.9%)
Playertypes
8 (13.1%)

Total Members Voted: 61

Author Topic: Metroid Mod  (Read 26588 times)

Like in MP@: Echoes, you could just have power=ups to add to the weapon.

Isn't it possible for like, variables for a script?

Like, get upgrade activate a beam key. BAH I don't know if you can understand what I'm trying to say.

Classical? Everything in the mod will be based on or from the Prime games.
I know.

I know.

Well, since I amused you, can you tell me if it's possible to fire 2 differant projectiles without having to make the second projectile fired using another button? Right now, when you charge the Power Beam, it fires 3 regular beams at one time for the charged beam.

It appears on the add-on list and I enable, but it's not in the in-game list and I can't spawn it from the in-game list. I need to test it more often, because I changed or added at least 50+ lines. :C

I'm attaching the .cs so you can laugh at my lack of skill and/or help me fix it.
« Last Edit: November 13, 2009, 09:57:06 PM by Block Builder »

Samus player type should also be in 2d(SuperMetroid)
for 2d builds.

It appears on the add-on list and I enable, but it's not in the in-game list and I can't spawn it from the in-game list. I need to test it more often, because I changed or added at least 50+ lines. :C

I'm attaching the .cs so you can laugh at my lack of skill and/or help me fix it.
Does the console tells you anything odd?

Samus player type should also be in 2d(SuperMetroid)
for 2d builds.

And how would I do that...?

When I looked at this console, I got this:

Code: [Select]
Loading Add-On: Weapon_PowerBeam (CRC:1747623502)
Add-Ons/Weapon_PowerBeam/Weapon_PowerBeam.cs Line: 253 - Syntax error.
>>> Some error context, with ## on sides of error halt:
   ejectionPeriodMS = 5;

   periodVarianceMS = 0;



   ejectionVelocity = 5; //0.25;

   velocityVariance = 5; //0.10;



   ejectionOffset = 0;



   thetaMin         = 0.0;

   thetaMax         = 90.0; 



   particles = BeamTrailParticle;



^uiName "Missile Trail"##;##^

};



datablock ParticleData(MissileExplosionParticle)

{

^dragCoefficient      = 3;

^gravityCoefficient   = 0.5;

^inheritedVelFactor   = 0.2;

^constantAcceleration = 0.0;

^lifetimeMS           = 700;

^lifetimeVarianceMS   = 400;

^textureName          = "base/data/particles/cloud";
>>> Error report complete.

ADD-ON "Weapon_PowerBeam" CONTAINS SYNTAX ERRORS

When I looked at this console, I got this:
Probably, a small mistake wich causes it to have syntax errors...
I'll look for it, if i can find the time for it.

EDIT:
Had a quick look, and as far as i could see, the only thing i can see, what COULD be wrong, is that the uiName is a bit out of place, instead of the tab in front of it, it should be 3 spaces, but that couldn't cause harm, now could it?

It's a sad thing, i am still a very low level scripter...
« Last Edit: November 14, 2009, 11:38:22 AM by lordician »

Thought it said Meteroid Mod. /sadfaic

Got the Power Beam working! It fires multiple shots quickly, can be charged to fire a more powerful shot, and can fire missiles if you right click

Got the Power Beam working! It fires multiple shots quickly, can be charged to fire a more powerful shot, and can fire missiles if you right click
What was causing it to fail?

What was causing it to fail?

Code: [Select]
   particles = BeamTrailParticle;



^uiName "Missile Trail"##;##^

Changed the "BeamTrailParticle;" to "MissileTrailParticle;" and I got rid of the uiName thing.

Code: [Select]
   particles = BeamTrailParticle;



^uiName "Missile Trail"##;##^

Changed the "BeamTrailParticle;" to "MissileTrailParticle;" and I got rid of the uiName thing.
hmm, kay.

I would like to beta test this!

P.S. I suggested that on another Metriod Mod topic that you should have beams from all three games( In the Prime Series which in fact has four!). I think player types for this mod should also be of all three games. (Use game guides online to find all the goods of the gun and suits.)
« Last Edit: November 15, 2009, 11:52:31 AM by Killer2 »