The Metroid Mod is going to be a bunch of add-ons based around the Metroid games. It will feature maps, weapons, player types, decals, and maybe more things if I'm not too lazy. I was originally going to make just the power beam and release it as an independent add-on, but it was way underpowered compared to other guns and since I wanted it to act like it does in the games, I decided to go ahead make this into a mod. I am pretty sure most or all of this will get released, but I do tend to bite off more than I can chew. Blockland needs more Metroid stuff though, so hopefully I can make it.
40% FinishedWeaponsPower Beam + Missiles:
Has fast RoF but low damage. You can charge it to do more damage and it fires missiles on right click.
Thanks Tommy631 for the model!95%Judicator:
Shots bounce of walls, can be charged to freeze people.
15%Wave Beam:
Moves in wave pattern (Like in Super Metroid) but
doesn't go through walls. Medium damage and slow RoF.
0%Morph Ball/Morph Ball Bombs:
Instead of the normal morphing on command, I'll probably end up adding morph ball bricks or events or something that change your player type. (These could be put in front of small tunnels, pipes, wherever you would use it) Bombs should launch you up if I do it right.
0%MapsZebes:
Large networks of caverns and a surface with lots of small mountains and rocks
0%Alinos:
Covered in lava and rock, lots of ruins.
0%Anything ElseSamus Player Type:
No health regen, more health, fps only
100%Morph Ball Player Type:
Might or might not have rolling and bombs. I'm still deciding whether to keep it.
Samus Chest Decal:
100%
I can probably finish this on my own, but I would really appreciate some help. I can do most of the scripting and modeling myself, but if you can animate in Blender *Looks at Darkstar* or can do something useful like convert files, this would get done a lot faster.
I "moved" this here from community projects. I'm not cross posting, I just realized it was not in the right place.