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| (Tutorial) Variable Conditional Events - An RPG Variable Tree |
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| eastonch:
this didnt work for me, i did everything it said and still nothing. |
| Hectic:
then you probably didn't have requirement 2. |
| chills58:
blockland doesn't work on my laptop so it will be wile before i can test this, but so can you change log to a certain ore. and does this make the tree disapear after you chopped the 20logs? |
| Hectic:
I have a question, when your using Onvariablevalse/Onvariabletrue How does it know which Input its talking about. |
| Orthone:
--- Quote from: Hectic on January 09, 2010, 12:37:53 AM ---I have a question, when your using Onvariablevalse/Onvariabletrue How does it know which Input its talking about. --- End quote --- You see the last box for event [0]? That is where you specify what OnVariableX's are triggered. You need two numbers, a start and a end. 1 5 would execute all of the onVariableX's events through 1 and 5. --- Quote from: LeftFourLife on November 20, 2009, 10:44:08 PM ---Thanks, that was really helpful. Can you by chance explain how to use "Random Dice" --- End quote --- [] onActivate -> Self -> VCE_modVariable -> Brick -> Chance -> Set -> 1 [33] onActivate -> Self -> VCE_modVariable -> Brick -> Chance -> randomNum -> 20 [66] onActivate -> Self -> VCE_ifVariable -> Chance -> greaterEquals -> 5 [] onVariableTrue -> Client -> centerPrnt -> Hurrah! Your chance is greater than 5! What this does is sets the beginning number of chance to 1. It then generates a random number from that variable to 20. Then it does a simple check to see if it was greater than 5 and outputs you a message saying it was. |
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