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| (Tutorial) Variable Conditional Events - An RPG Variable Tree |
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| Orthone:
NoEdit: Sorry, for your question Hectic, after I say 'You see the last box for event' it is suppost to be [ 0 ].. Putting to brackets and a 0 without spaces seems to make a list. |
| Tolster:
--- Quote from: skill4life on November 15, 2009, 12:01:48 AM ---Now you're thinking with events. --- End quote --- Lolportalreference. But this is a good tutorial that can't get the idea for the new VCE. And thanks for the effects idea. C: |
| Orthone:
Le Bump for decent tutorial. |
| Bones:
--- Quote from: Zenthrox on November 18, 2009, 04:28:51 PM ---Nice one, Skill. This'll come in handy. --- End quote --- Oh, so true. I love this. Bookmarking now. |
| Deathwishez:
--- Quote from: Orthone on January 09, 2010, 04:32:24 AM ---NoEdit: Sorry, for your question Hectic, after I say 'You see the last box for event' it is suppost to be [ 0 ].. Putting to brackets and a 0 without spaces seems to make a list. --- End quote --- --- Code: ---[X] 0 [0] onActivate > Self > VCE_modVariable > [Brick] [Chance] Set [1] [X] 1 [0] onActivate > Self > VCE_modVariable > [Brick] [Chance] RandomNum [4] [X] 2 [0] onActivate > Self > VCE_ifVariable > [Chance] == [2] [3 4] [X] 3 [0] onVariableTrue > Client > centerPrint > [<color:00FF00>Success! <color:FFFFFF> You are now fishing!] [X] 4 [0] onVariableFalse > Client > centerPrint > [<color:FF0000>Failure! <color:FFFFFF> Try again!] --- End code --- [ 0 ] works in code. |
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