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| (Tutorial) Variable Conditional Events - An RPG Variable Tree |
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--- Quote from: Deathwishez on January 11, 2010, 10:56:49 PM --- --- Code: ---[X] 0 [0] onActivate > Self > VCE_modVariable > [Brick] [Chance] Set [1] [X] 1 [0] onActivate > Self > VCE_modVariable > [Brick] [Chance] RandomNum [4] [X] 2 [0] onActivate > Self > VCE_ifVariable > [Chance] == [2] [3 4] [X] 3 [0] onVariableTrue > Client > centerPrint > [<color:00FF00>Success! <color:FFFFFF> You are now fishing!] [X] 4 [0] onVariableFalse > Client > centerPrint > [<color:FF0000>Failure! <color:FFFFFF> Try again!] --- End code --- [ 0 ] works in code. --- End quote --- Kk, I'll remember that next time I show events on the forums. |
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